Glass blocks

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Puybaret
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Re: Glass blocks

Post by Puybaret »

Very nice rendering [:)]

Removing normals from the OBJ file doesn’t accelerate rendering since if they are missing, Sweet Home 3D will recompute them when it loads an OBJ file. It just makes a smaller OBJ file. If you’re not sure about what it might change and particularly on curved objects, forget my comment.

By the way, how did you create these towels that you placed on the edge of the bath (or where did you find them)?
Emmanuel Puybaret, Sweet Home 3D creator
rontant
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Re: Glass blocks

Post by rontant »

I created the towel and cloths using Blender cloth simulation methods I learned from watching tutorials on Youtube. If you are interested, just google for "youtube Blender cloth towel"

Personally I like to make those rooms look messy to make them look more real, like real people live there, otherwise they look sterile and lifeless.

Here are some other messy rendered photos:

Image

Image
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UbuntuBirdy
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Re: Glass blocks

Post by UbuntuBirdy »

Personally I like to make those rooms look messy to make them look more real, like real people live there, otherwise they look sterile and lifeless.
Since I have seen your renderings, I have to say you are right! And your "soft" creations are absolutely amazing!
Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
ndorigatti
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Re: Glass blocks

Post by ndorigatti »

That feature is amazing!
I've never been able to use blender, but with a couple of videos and some tests, I managed to have a cloth (decent) and knew a bit more on the software!
I'm still far from understanding how to drop those things on the bed (or how to do it in a such amazing way) but I got something!

Here it is my first result:
Image
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bdfd
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Re: Glass blocks

Post by bdfd »

Nice try !

[;)]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
rontant
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Re: Glass blocks

Post by rontant »

ndorigatt, congratulations on your first cloth simulation. Not bad for the first attempt.

Blender has a steep learning curve. One has to invest lots of time to learn it. We can sit all day in front of a computer just to experiment with cloth simulation alone, but since it is free, I can't complain about it. [:p]

In Blender, you can use cubes, cones, cylinders, etc, or combination of all, to drop the cloth on. To simulate the edge of a bath tub, for example, I used a cube and resized it to about the same height and thickness as the side of a bathtub.

The angle and height where the cloth start to drop, as well as its size, material, etc, play important parts in getting the right result you want.

Of course, before exporting to obj, you have to delete all other stuffs, leaving only the cloth.

Anyway, since this thread is about glass block, maybe we should start a new thread about creating cloth instead.
rontant
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Re: Glass blocks

Post by rontant »

Now, back to glass block to the topic...

Image
Before

Image
After

Which one do you guys prefer? Any comment, suggestions? [:)]
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UbuntuBirdy
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Re: Glass blocks

Post by UbuntuBirdy »

Is it possible to have the glass blocks in a single row (1x8 / 1x10)? They would much better fit in a curved wall.
Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
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bdfd
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Re: Glass blocks

Post by bdfd »

Hi,

The two : first for its window and the second for the glassblocks between Bathtub and toilets (no glassblock on the wall)…

Remark : It seems that carpet is in the air, right ?

[:)]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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