minitest_embed.svg < 50 KB, initial resolution 1200×300 px, but can scale to anything when importing to Gimp/Photoshop or changing width height in the .svg. SH3D does not import the .svg directly so the image needs to be converted to .png/.jpg before use.
Photoshop can read and generate 3D models, and of course scale 3D models up or down, but textures ( photographic images) can not be up-scaled by any program without loosing quality, whether it's in [font=courier new].svg [/font] format or any other format. The way I understand it, using the [font=courier new].svg [/font] format has advantages only when using scaleable vector graphics.
.svg displays with any browser and edits with a text editor / Inkscape / the Gimp / OpenOffice etc. maybe even Photoshop
The [font=courier new].svg[/font] format is not read by Photoshop, so I use Adobe Illustrator to scale and convert it to [font=courier new].tiff[/font] or [font=courier new].psd [/font] whenever I get a file in that format, since I only work with photographic images.
Personally I struggle with using Gimp, but I put that down to having used Photoshop for nearly two thirds of my life, and me being frustrated when none of my "normal" shortcuts are working.
Yes – but we have different reasons for placing these objects exactly where they end up being placed [;)]at the end of the day, it is just question of combining elements on a sky texture
I still don't see how [font=courier new].svg[/font] makes it easier to edit.
Cec
