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Posted by enkonyito at Mar 13, 2020, 3:33:20 PM
Re: Comparative global illumination
Lighting methods of the YafaRay rendering engine.



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EnkoNyito

Posted by bdfd at Mar 14, 2020, 4:49:12 AM
Re: Comparative global illumination
Lighting methods of the YafaRay rendering engine.


Without hesitation, this is the best !

wink
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K

Posted by UbuntuBirdy at Mar 14, 2020, 10:54:28 AM
Re: Comparative global illumination
Lighting methods of the YafaRay rendering engine.


Without hesitation, this is the best !

wink
.


Jep, I totally agree!
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Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x

Posted by Ceciliabr at Mar 17, 2020, 12:27:49 AM
Re: Comparative global illumination
Without hesitation, this is the best !


Well, that may be so when it comes to rendering a test-file, but when it comes to rendering an actual project file, the outcome might not be so obvious:

Path tracing:



Direct lighting:



Test files are just test files, and will never be anything but test files, and test files do not represent anything other than themselves.
And what they represent is certainly miles apart from any project file that the average SH3D-user will ever create.

So, is the path-tracing really better than direct lighting?
Do your own tests, on your own projects, and find out.


Cec

Posted by bdfd at Mar 17, 2020, 5:36:38 AM
Re: Comparative global illumination
OMG, cec is in the thruth,.

Conclusion: each project is a particularity and the used methodology is not written in the stone.

wink
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K

Posted by bam0o at Apr 12, 2020, 12:06:05 PM
Re: Comparative global illumination
Have the same issues with path... Tried with PVR 1.9 YafaRay renderer.
Here is little preview of the result. Don't want to waste the time to render bigger resolution.


Posted by bam0o at Apr 12, 2020, 10:04:05 PM
Re: Comparative global illumination


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