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Posted by VeroniQ at Jun 29, 2018, 4:06:38 PM
Re: Some examples using the indirect light
I love the rainbow house!

Posted by enkonyito at Jul 15, 2018, 11:58:12 PM
Re: Some examples using the indirect light
Rontant's project


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EnkoNyito

Posted by rontant at Jul 18, 2018, 12:40:29 AM
Re: Some examples using the indirect light


34000x2629
3 hour 2 min
resized to 1200x928
aA min 2
aA max 2
gi: default
db: 1
shader: default
filter: Blackman-harris
algorithm: bucket

The rough surface of the kitchen set is a bit disturbing...

Posted by enkonyito at Jan 6, 2019, 9:04:11 PM
Re: Some examples using the indirect light (globalIllumination = path)
SweetHome3DExample13-AlpsHotel



full size

full size

Enko
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EnkoNyito

Posted by rontant at Jan 7, 2019, 11:59:49 PM
Re: Some examples using the indirect light (globalIllumination = path)
After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... like these:





Posted by enkonyito at Jan 9, 2019, 3:04:48 PM
Re: Some examples using the indirect light (globalIllumination = path)
After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness....

Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room.
You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness.

The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor.

Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark.
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EnkoNyito

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