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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Some examples using the indirect light |
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| Print at Dec 19, 2025, 1:31:39 AM |
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| Posted by VeroniQ at Jun 29, 2018, 4:06:38 PM |
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Re: Some examples using the indirect light I love the rainbow house! |
| Posted by enkonyito at Jul 15, 2018, 11:58:12 PM |
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Re: Some examples using the indirect light Rontant's project ---------------------------------------- EnkoNyito |
| Posted by rontant at Jul 18, 2018, 12:40:29 AM |
Re: Some examples using the indirect light 34000x2629 3 hour 2 min resized to 1200x928 aA min 2 aA max 2 gi: default db: 1 shader: default filter: Blackman-harris algorithm: bucket The rough surface of the kitchen set is a bit disturbing... |
| Posted by enkonyito at Jan 6, 2019, 9:04:11 PM |
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Re: Some examples using the indirect light (globalIllumination = path) SweetHome3DExample13-AlpsHotel Enko ---------------------------------------- EnkoNyito |
| Posted by rontant at Jan 7, 2019, 11:59:49 PM |
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Re: Some examples using the indirect light (globalIllumination = path) After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... like these: ![]() |
| Posted by enkonyito at Jan 9, 2019, 3:04:48 PM |
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Re: Some examples using the indirect light (globalIllumination = path) After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room. You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness. The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor. Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark. ---------------------------------------- EnkoNyito |
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