|
Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. |
||
| Print at Dec 19, 2025, 12:59:42 PM |
|
|
| Posted by AdeleAlli at Aug 31, 2018, 5:45:16 PM |
|
Re: Light & textures - rendering examples of this and that. This is one more, a sea view bedroom :) ![]() And this is the other part of the bedroom ![]() |
| Posted by Ceciliabr at Aug 31, 2018, 7:34:31 PM |
|
Re: Light & textures - rendering examples of this and that. Very nice! Seems you're getting the hang of it. Here's a tip: Try to scale down your background image so that the sky starts at the top of the green area of the sky template, and watch what happens. Cec |
| Posted by rontant at Sep 1, 2018, 1:46:45 AM |
|
Re: Light & textures - rendering examples of this and that. Here is a result I obtained using your template Cecilia. What do you think about it? For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template. |
| Posted by AdeleAlli at Sep 1, 2018, 12:04:41 PM |
|
Re: Light & textures - rendering examples of this and that. Very nice! Seems you're getting the hang of it. Here's a tip: Try to scale down your background image so that the sky starts at the top of the green area of the sky template, and watch what happens. Cec Thanks, I think now it is better :) ![]() But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it. |
| Posted by AdeleAlli at Sep 1, 2018, 12:57:15 PM |
|
Re: Light & textures - rendering examples of this and that. Here is a result I obtained using your template Cecilia. What do you think about it? For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template. Here is the result, I think it is better, thank you Rontant. ![]() |
| Posted by rontant at Sep 1, 2018, 1:07:48 PM |
|
Re: Light & textures - rendering examples of this and that. Yes, you got it. Well done. Bravo! |
| Posted by Ceciliabr at Sep 1, 2018, 2:48:46 PM |
|
Re: Light & textures - rendering examples of this and that. But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it. Seems you are using a wide angle FoV here. Try setting the FoV to around 60 and move the camera back until you have a nice shot. Note: you can move the camera further back to see the coordinates better. In fact you can move the camera anywhere on the x,y and z -axis, and your preview will still show exactly the same sector of the sky. Do this again: Look at the coordinates. Your image does not need to cover more than what's inside the coordinates, neither the width or the height. Cec |
| Posted by AdeleAlli at Sep 1, 2018, 3:44:16 PM |
|
Re: Light & textures - rendering examples of this and that. I tried to change some parameters, to adjust the virtual visitor and to scale the background image, here is the result: ![]() |
| Posted by Mike53 at Sep 3, 2018, 10:48:50 PM |
|
Re: Light & textures - rendering examples of this and that. Wonderful, expert, tutorial, th Cec |
| Posted by Ceciliabr at Sep 4, 2018, 10:09:13 AM |
|
Re: Light & textures - rendering examples of this and that. @ AdeleAlli I think it's better when the horizon/sky-image is sized this, but maybe you should select a wider image, so that the horizon is covered for the full with of the snapshot. If I could see your project file, I could make some suggestions about using the sky image. Cec |
|
|
|
Current timezone is GMT Dec 19, 2025, 12:59:42 PM |