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Posted by AdeleAlli at Aug 31, 2018, 5:45:16 PM
Re: Light & textures - rendering examples of this and that.
This is one more, a sea view bedroom :)



And this is the other part of the bedroom



Posted by Ceciliabr at Aug 31, 2018, 7:34:31 PM
Re: Light & textures - rendering examples of this and that.
Very nice!
Seems you're getting the hang of it.

Here's a tip:
Try to scale down your background image so that the sky starts at the top of the green area of the sky template, and watch what happens.

Cec

Posted by rontant at Sep 1, 2018, 1:46:45 AM
Re: Light & textures - rendering examples of this and that.
Here is a result I obtained using your template Cecilia.

What do you think about it?


For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template.

Posted by AdeleAlli at Sep 1, 2018, 12:04:41 PM
Re: Light & textures - rendering examples of this and that.
Very nice!
Seems you're getting the hang of it.

Here's a tip:
Try to scale down your background image so that the sky starts at the top of the green area of the sky template, and watch what happens.

Cec


Thanks, I think now it is better :)



But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it.

Posted by AdeleAlli at Sep 1, 2018, 12:57:15 PM
Re: Light & textures - rendering examples of this and that.
Here is a result I obtained using your template Cecilia.

What do you think about it?


For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template.


Here is the result, I think it is better, thank you Rontant.



Posted by rontant at Sep 1, 2018, 1:07:48 PM
Re: Light & textures - rendering examples of this and that.
Yes, you got it. Well done. Bravo!

Posted by Ceciliabr at Sep 1, 2018, 2:48:46 PM
Re: Light & textures - rendering examples of this and that.
But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it.


Seems you are using a wide angle FoV here.
Try setting the FoV to around 60 and move the camera back until you have a nice shot.

Note: you can move the camera further back to see the coordinates better. In fact you can move the camera anywhere on the x,y and z -axis, and your preview will still show exactly the same sector of the sky.



Do this again:



Look at the coordinates. Your image does not need to cover more than what's inside the coordinates, neither the width or the height.


Cec

Posted by AdeleAlli at Sep 1, 2018, 3:44:16 PM
Re: Light & textures - rendering examples of this and that.
I tried to change some parameters, to adjust the virtual visitor and to scale the background image, here is the result:



Posted by Mike53 at Sep 3, 2018, 10:48:50 PM
Re: Light & textures - rendering examples of this and that.
Wonderful, expert, tutorial, th Cec

Posted by Ceciliabr at Sep 4, 2018, 10:09:13 AM
Re: Light & textures - rendering examples of this and that.
@ AdeleAlli

I think it's better when the horizon/sky-image is sized this, but maybe you should select a wider image, so that the horizon is covered for the full with of the snapshot.

If I could see your project file, I could make some suggestions about using the sky image.



Cec

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