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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: New prefixes |
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| Print at Dec 22, 2025, 2:08:45 PM |
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| Posted by okh at Oct 26, 2018, 11:59:48 AM |
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Re: New prefixes Really really nice model. no space inside where I could place light not intersecting with openings Ah yes, and playing with increasing size and placing lights in different places will take a bit of time testing. But the model is very nice all the same.On another note, I also tried a quick hinged glass door with the prefixes: SF 3d models 508 ok glass_door_hinged_cutout_plain.sh3d ![]() |
| Posted by Ceciliabr at Oct 26, 2018, 2:24:37 PM |
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Re: New prefixes This clock is a really great idea! There's no space inside where I could place light not intersecting with openings. I did a quick modification. Seems it's possible if you use one panel light for each opening. About the openings; maybe they should be part of the casing? If you make a bigger .png-file of the digits, the image will look sharper on close-ups Cec |
| Posted by alaX at Oct 26, 2018, 7:52:14 PM |
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Re: New prefixes @Cec Thanks. If I decide to continue work on the first version of digital clock I will increase size of texture. Version 2 has no texture at all - digits are holes in faces and probably any further models will be based on this. Adding any type of light in sh3d project it's not the problem - rotation of openings affects lights added in PluginFurnitureCatalog.properties. I think there's no chance to share final model with light. @okh funny thing but I haven't created door with hinges yet :) I'm going to make windows and doors for project I started last year and I couldn't decide if these models should be closed, opened... |
| Posted by alaX at Oct 30, 2018, 6:36:51 PM |
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Re: New prefixes I think wall lamp(#505) is ready . ![]() wall_lmp.sh3f |
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