Search found 33 matches

by clanmills
Sun May 08, 2016 5:27 pm
Forum: Developers
Topic: Android Port of SweetHome3D
Replies: 7
Views: 48544

Re: Android Port of SweetHome3D

[:D] Only one word for this: AWESOME
http://clanmills.com/SH3D/SGx/
by clanmills
Thu Nov 19, 2015 6:25 am
Forum: Developers
Topic: Plug-in update
Replies: 6
Views: 9875

Re: Plug-in update

I don't know if there's an 'official' way to deal with this. However when your plugin loads, your Action class object is run. At that time, I add a menu items to the "Tools" menu. public class Action extends PluginAction
{
public Action()
{
putPropertyValue(Property.NAME, "ToWebPlugin ...
by clanmills
Sat Oct 24, 2015 8:39 pm
Forum: Developers
Topic: Procedure for submitting patches and testing on all platforms
Replies: 8
Views: 9480

Re: Procedure for submitting patches and testing on all platforms

Sounds like I'm not needed and that fine. I get the glow of offering without having to do anything!

You know I always like to agree with you, Emmanuel. Parallels has a video option for most VMs "Enable retina resolution". When I've tried that, I've been astonished. There's no scaling. On my 13 ...
by clanmills
Sat Oct 24, 2015 11:37 am
Forum: Developers
Topic: Procedure for submitting patches and testing on all platforms
Replies: 8
Views: 9480

Re: Procedure for submitting patches and testing on all platforms

I can test for your patches on my 2013 MacBook Pro 2560x1600 display. It has virtual machines running Windows7 and Ubuntu 15.04. [email protected]
by clanmills
Wed Aug 12, 2015 10:28 am
Forum: Developers
Topic: Add folder to compile using ant and build.xml
Replies: 3
Views: 7113

Re: Add folder to compile using ant and build.xml

My project (ToWebPlugin.jar) uses two libraries which are not part of SH3D. They are json-simple-1.1.1.jar and ST-4.0.8.jar. I've added them in Eclipse and everything is good for running/debugging from Eclipse.

To get ToWebPlugin.jar to "see" the libraries for json-simple and ST at run-time outside ...
by clanmills
Sun May 24, 2015 12:42 pm
Forum: Wishlist
Topic: Port SH3D to Android
Replies: 15
Views: 32173

Re: Port SH3D to Android

I've just realised that the URL above is wrong (as reported by Hans).

Here are the images of my home remodelling project from May last year: http://clanmills.com/2014/SG20152/ And the current project plan (construction starts June 1): http://clanmills.com/2014/SummerGardens/

And here's the state ...
by clanmills
Sun May 24, 2015 9:45 am
Forum: Wishlist
Topic: Port SH3D to Android
Replies: 15
Views: 32173

Re: Port SH3D to Android

Alex: I wish you luck with this, however I'm not confident that you're going to find the pot of gold at the end of the rainbow.

Let me explain why I believe you'll be disappointed. I worked in CAD for 10 years. 1981-1991. During those days, the IGDS "cross-platform" CAD format emerged. I don't ...
by clanmills
Fri May 22, 2015 9:11 pm
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16279

Re: How can the floor be inside the top of the lower level?

Ah, that's wonderful Bert. You're a much better draftsman than I am. Beautiful drawing. And thanks for sharing your solution. The spirit of open-source is to share intellectual property. Your explanation, drawing and .sh3d will help another user.
by clanmills
Fri May 22, 2015 7:35 am
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16279

Re: How can the floor be inside the top of the lower level?

I think I'm in agreement with Hans about the 5 levels. However I haven't quite understood what Level 0 and Level 1 are in Bert's sketch. Here's my latest effort:Image
by clanmills
Thu May 21, 2015 11:15 pm
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16279

Re: How can the floor be inside the top of the lower level?

I've just thought of another interpretation of your question. The wall is on the ground and the slab is "suspended" 4 inches above ground level. I would model that with a wall from "Ground" for whatever height. I would have have a two levels "Gound" and "Ground Floor". You'll end up with a ...