Search found 7 matches
- Fri Nov 19, 2010 10:07 am
- Forum: Developers
- Topic: add a member to HomePieceOfFurniture
- Replies: 7
- Views: 3836
Re: add a member to HomePieceOfFurniture
Hi, send me your skype or email, please. I will try to help you out. I've actually derived and changed a lot of classes. My project doesn't have anything to do with furniture, but basically the selectable objects act the same way. So, maybe I could help you.
- Thu Nov 11, 2010 8:41 pm
- Forum: Developers
- Topic: Second Floor and more
- Replies: 8
- Views: 14455
Re: Second Floor and more
Soon, around week, I will send you a link. Now I'm implementing major changes related to Flamingo L&F and other UI stuff.
- Wed Nov 10, 2010 12:13 am
- Forum: Developers
- Topic: Using 2 computers for faster render
- Replies: 5
- Views: 6736
Re: Using 2 computers for faster render
Why don't you try to export the file in OBJ format and open it in some big 3D-Modeling package like 3ds Max? There you can have access to network rendering and other fancy stuff.
- Wed Nov 10, 2010 12:10 am
- Forum: Developers
- Topic: Second Floor and more
- Replies: 8
- Views: 14455
Re: Second Floor and more
Hi,
Most probably I will start working soon on a multi-floor implementation for our software based on SweetHome3D. I suppose we will support floor with planar base and a fixed height. Up to now I've implemented multi-connected walls, realtime roof generator, geometry features on the walls (holes ...
Most probably I will start working soon on a multi-floor implementation for our software based on SweetHome3D. I suppose we will support floor with planar base and a fixed height. Up to now I've implemented multi-connected walls, realtime roof generator, geometry features on the walls (holes ...
- Sat Dec 12, 2009 8:12 pm
- Forum: Developers
- Topic: Multi-connected walls
- Replies: 4
- Views: 4571
Re: Multi-connected walls
Hi again!! [:)]
I've tried the Bulgarian translation. Looks very clear and correct!
Now, about the multi-connected walls: First I've tried to put references to neighboring walls to each of the wall ends. But after a certain amount of time, the things got very complicated and messed up. So I've ...
I've tried the Bulgarian translation. Looks very clear and correct!
Now, about the multi-connected walls: First I've tried to put references to neighboring walls to each of the wall ends. But after a certain amount of time, the things got very complicated and messed up. So I've ...
- Tue Oct 27, 2009 4:47 pm
- Forum: Developers
- Topic: Multi-connected walls
- Replies: 4
- Views: 4571
Re: Multi-connected walls
Hi!
I'll keep you in touch. I'm still in the phase of rough modifications/additions. When I start to implement something real, I'll surely need your support.
There's a small note about PlanController. Look at doReverseWallsDirection(). I suppose the lines
Wall wallAtStart = wall.getWallAtStart ...
I'll keep you in touch. I'm still in the phase of rough modifications/additions. When I start to implement something real, I'll surely need your support.
There's a small note about PlanController. Look at doReverseWallsDirection(). I suppose the lines
Wall wallAtStart = wall.getWallAtStart ...
- Fri Oct 23, 2009 11:23 am
- Forum: Developers
- Topic: Multi-connected walls
- Replies: 4
- Views: 4571
Multi-connected walls
Hello, my company wants to create an application for sketching and measuring off light-weight panels used for division of big rooms to smaller ones. It seems that we need a multi-connected walls. I mean one joint must connect more than 2 walls. I've started subclassing all the needed classes. Up to ...