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Posts: 1290   Pages: 65   [ Previous Page | 33 34 35 36 37 38 39 40 41 42 | Next Page ]
Post Forum Post Date
Re: Dodecagon
Much better. I think it was our esteemed member GaudiGalopin3324 who once described the ergonomics ...
Gallery Sep 24, 2024, 8:35:57 PM
by Keet
Re: Experiments with glass
I don't render much so I never realized that you only see differences in d values in the ...
Gallery Sep 26, 2024, 8:32:49 AM
by Keet
Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I totally agree with sjb. You do amazing things with light sources that shine a different light on ...
Gallery Oct 10, 2024, 3:03:06 PM
by Keet
Re: “the care village” over 28,000 square meters
Looking very good, but 'huge is relative smile I am busy with a project where the ground plan ...
Gallery Oct 18, 2024, 1:20:12 PM
by Keet
Re: Apartment project with lighting by invisible hemispheres. I continue advertising
There is an easy trick to merge multiple g groups into a single g group using Blender: method 1 ...
Gallery Oct 19, 2024, 2:25:26 PM
by Keet
Re: “the care village” over 28,000 square meters
[quote]the complete Plan is a bit to big as file, even the opening of the File takes a few minutes ...
Gallery Oct 19, 2024, 2:40:21 PM
by Keet
Re: Apartment project with lighting by invisible hemispheres. I continue advertising
As far as I know all prefixes are listed here: ...
Gallery Oct 19, 2024, 7:09:08 PM
by Keet
Re: Apartment project with lighting by invisible hemispheres. I continue advertising
Concerning the prefixes. Most prefixes are for deformations (hinge,rail,ball,mannequin parts). ...
Gallery Oct 21, 2024, 2:09:55 PM
by Keet
Re: mirror prefixes
[quote]There are three prefixes with different names that should create a mirror effect on the ...
Gallery Oct 29, 2024, 7:57:13 AM
by Keet
Re: duplicate shells to simulate rough metal
[quote]... I cannot model the holes other than by texture. One shelf has ~10⁴ of them. Each hole ...
Gallery Nov 2, 2024, 8:21:25 AM
by Keet
Re: duplicate shells to simulate rough metal
[quote]... I tried to place the cylinder doors in the room in the file and nothing worked, ...
Gallery Nov 2, 2024, 8:34:56 AM
by Keet
Re: Re (going OT): duplicate shells to simulate rough metal
[quote]But nor harm without good: thoughtless resource usage is noticeably penalized - which leads ...
Gallery Nov 2, 2024, 6:37:16 PM
by Keet
Re: an attempt to break into the Royal ball. The Pathtracing parameter
Great how you explore the different settings to get different results with rendering. Amazing how ...
Gallery Nov 11, 2024, 7:22:49 PM
by Keet
Re: Dodecagon
The Dodecagon Shop & Retail Furniture Library is updated. New models added: glass display ...
Gallery Nov 15, 2024, 3:03:49 PM
by Keet
Re: an attempt to break into the Royal ball. The Pathtracing parameter
Thank you for sharing the results of your experiments. Not many users have the time, equipment, or ...
Gallery Nov 17, 2024, 9:17:36 AM
by Keet
Re: Circles on the water.
Very good! Could you share the project with us? Oh, and don't put a bunny in the water, it ...
Gallery Nov 21, 2024, 9:55:24 AM
by Keet
Re: Circles on the water.
Best result so far! But remove the wave, it's unnatural to have straight waves in a small pool ...
Gallery Nov 23, 2024, 8:12:08 AM
by Keet
Re: Circles on the water.
Incredible results! Now it really looks natural. If think I can fix most of the flaws of the ...
Gallery Nov 24, 2024, 1:00:01 PM
by Keet
Re: Circles on the water.
You can't fix it with Sweet Home 3D but you can with Blender. I opened the model with Blender ...
Gallery Nov 24, 2024, 3:32:12 PM
by Keet
Re: Circles on the water.
Partially fixed from this [url=https://free3d.io/?a=download&id=e3bfee48#gsc.tab=0]broken ...
Gallery Nov 24, 2024, 4:35:57 PM
by Keet
Posts: 1290   Pages: 65   [ Previous Page | 33 34 35 36 37 38 39 40 41 42 | Next Page ]

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