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Re: Dodecagon
Much better. I think it was our esteemed member GaudiGalopin3324 who once described the ergonomics ...
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Sep 24, 2024, 8:35:57 PM by
Keet
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Re: Experiments with glass
I don't render much so I never realized that you only see differences in d values in the ...
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Sep 26, 2024, 8:32:49 AM by
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I totally agree with sjb. You do amazing things with light sources that shine a different light on ...
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Oct 10, 2024, 3:03:06 PM by
Keet
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Re: “the care village†over 28,000 square meters
Looking very good, but 'huge is relative
I am busy with a project where the ground plan ...
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Oct 18, 2024, 1:20:12 PM by
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
There is an easy trick to merge multiple g groups into a single g group using Blender:
method 1 ...
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Oct 19, 2024, 2:25:26 PM by
Keet
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Re: “the care village†over 28,000 square meters
[quote]the complete Plan is a bit to big as file, even the opening of the File takes a few minutes ...
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Oct 19, 2024, 2:40:21 PM by
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
As far as I know all prefixes are listed here: ...
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Oct 19, 2024, 7:09:08 PM by
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
Concerning the prefixes.
Most prefixes are for deformations (hinge,rail,ball,mannequin parts).
...
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Oct 21, 2024, 2:09:55 PM by
Keet
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Re: mirror prefixes
[quote]There are three prefixes with different names that should create a mirror effect on the ...
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Oct 29, 2024, 7:57:13 AM by
Keet
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Re: duplicate shells to simulate rough metal
[quote]...
I cannot model the holes other than by texture. One shelf has ~10â´ of them. Each hole ...
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Nov 2, 2024, 8:21:25 AM by
Keet
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Re: duplicate shells to simulate rough metal
[quote]...
I tried to place the cylinder doors in the room in the file and nothing worked,
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Nov 2, 2024, 8:34:56 AM by
Keet
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Re: Re (going OT): duplicate shells to simulate rough metal
[quote]But nor harm without good: thoughtless resource usage is noticeably penalized - which leads ...
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Nov 2, 2024, 6:37:16 PM by
Keet
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Re: an attempt to break into the Royal ball. The Pathtracing parameter
Great how you explore the different settings to get different results with rendering. Amazing how ...
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Nov 11, 2024, 7:22:49 PM by
Keet
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Re: Dodecagon
The Dodecagon Shop & Retail Furniture Library is updated. New models added: glass display ...
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Nov 15, 2024, 3:03:49 PM by
Keet
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Re: an attempt to break into the Royal ball. The Pathtracing parameter
Thank you for sharing the results of your experiments. Not many users have the time, equipment, or ...
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Nov 17, 2024, 9:17:36 AM by
Keet
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Re: Circles on the water.
Very good! Could you share the project with us?
Oh, and don't put a bunny in the water, it ...
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Nov 21, 2024, 9:55:24 AM by
Keet
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Re: Circles on the water.
Best result so far!
But remove the wave, it's unnatural to have straight waves in a small pool ...
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Nov 23, 2024, 8:12:08 AM by
Keet
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Re: Circles on the water.
Incredible results! Now it really looks natural.
If think I can fix most of the flaws of the ...
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Nov 24, 2024, 1:00:01 PM by
Keet
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Re: Circles on the water.
You can't fix it with Sweet Home 3D but you can with Blender.
I opened the model with Blender ...
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Nov 24, 2024, 3:32:12 PM by
Keet
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Re: Circles on the water.
Partially fixed from this [url=https://free3d.io/?a=download&id=e3bfee48#gsc.tab=0]broken ...
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Nov 24, 2024, 4:35:57 PM by
Keet
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