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Posts: 9419   Pages: 471   [ Previous Page | 63 64 65 66 67 68 69 70 71 72 | Next Page ]
Post Forum Post Date
Re: Saved property not taken into account correctly
The additional attributes you save in a subclass of [font=courier new]HomeXMLExporter[/font] should ...
Developers Apr 4, 2019, 2:58:59 PM
by Puybaret
Re: Saved property not taken into account correctly
A ...
Developers Apr 6, 2019, 11:54:42 AM
by Puybaret
Re: Last version of SH LineTracer
Pascal, yes, Dadv's app is nice, but it's not because he made it for Windows only that ...
Developers Apr 11, 2019, 9:18:49 PM
by Puybaret
Re: EvidenceMarkerGenerator
In case you didn't notice, you can create [i]Text[/i] items in Sweet Home 3D and display them ...
Developers Apr 13, 2019, 9:30:48 PM
by Puybaret
Re: Rooms Surfaces plug-in
Bdfd, it's probably not a problem of OS. Please run the program from the command line with the ...
Developers Apr 19, 2019, 7:23:41 PM
by Puybaret
Re: Oracle JDK license update
The JDK has been also available for a while with [url=https://openjdk.java.net]OpenJDK[/url] under ...
Developers Apr 20, 2019, 5:11:54 PM
by Puybaret
Re: Sh3d crash
First time I've been reported this message! Did you try ...
Developers Apr 28, 2019, 3:28:07 PM
by Puybaret
Re: Can we use api on our own website
What API do you mean? The [url=http://www.sweethome3d.com/javadoc/]Java API[/url] of the Online ...
Developers May 17, 2019, 9:06:41 AM
by Puybaret
Re: Windows 7 vs Windows 10??
Even if I spend more time on testing Sweet Home 3D under Windows 10 than under Windows 10, it works ...
Developers Jun 20, 2019, 8:43:57 AM
by Puybaret
Re: Web page suggestion...
I wonder where you found that button! What browser do you use?
Developers Jul 12, 2019, 1:55:45 PM
by Puybaret
Re: How is the 3d wall object (baserail specifically) constructed?
If you look at [i]Wall3D[/i] class, you'll see that the method [i]createWallGeometries[/i] is ...
Developers Sep 1, 2019, 3:29:09 PM
by Puybaret
Re: How to generate a .h file with javah?
To generate a .h file, you have to compile first the class which contains [font=courier ...
Developers Nov 15, 2019, 5:38:17 PM
by Puybaret
Re: Several rendering engines in the same plugin
[font=courier new]YafarayRenderer.h[/font], [font=courier new]YafarayRenderer.cpp[/font] and any ...
Developers Dec 9, 2019, 12:19:04 PM
by Puybaret
Re: Access console output
No need of a command line switch, simply use [font=courier new]2>pathToLog.txt[/font] command ...
Developers Jan 5, 2020, 11:15:46 AM
by Puybaret
Re: Is it possible to use this Program in online hosting
I wouldn't recommend to propose the Online version on a web site, because only users under IE / ...
Developers Jan 9, 2020, 6:51:39 PM
by Puybaret
Re: Several rendering engines in the same plugin
In the [url=http://www.sweethome3d.com/support/forum/viewthread_thread,9678_offset,58]Beta 4 ...
Developers Jan 27, 2020, 10:46:34 AM
by Puybaret
Re: Several rendering engines in the same plugin
Sorry, I forgot about the DLLs found in [font=courier new]yafaray-plugins[/font] folder. It should ...
Developers Jan 27, 2020, 1:28:28 PM
by Puybaret
Re: Several rendering engines in the same plugin
Useless bytes are never welcomed so if the plug-in size could be reduced easily, it would be a nice ...
Developers Jan 27, 2020, 4:56:59 PM
by Puybaret
Re: Several rendering engines in the same plugin
In [font=courier new]render[/font] method, you could create a camera with a different name for each ...
Developers Feb 8, 2020, 4:25:07 PM
by Puybaret
Re: Several rendering engines in the same plugin
If by "calling the [font=courier new]YafarayRenderer[/font] constructor", you mean ...
Developers Feb 11, 2020, 11:55:29 PM
by Puybaret
Posts: 9419   Pages: 471   [ Previous Page | 63 64 65 66 67 68 69 70 71 72 | Next Page ]

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