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Re: Furniture library editor to include textures and light source.
Great you could find out how to handle light sources
The Furniture library editor saves ...
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Jul 13, 2018, 9:19:51 AM by
Puybaret
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Re: Holes in the ground
Holes in the ground around objects belonging to underground levels ensure that these objets are ...
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Jul 15, 2018, 4:10:55 PM by
Puybaret
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Re: Some animated objects for next version??
You can already turn on and off lights by changing their power.
For other objects, the upcoming ...
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Aug 5, 2018, 11:28:56 PM by
Puybaret
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Re: Softcoded default furniture & categories
Default furniture and textures lists are softcoded too, but are stored in other places, i.e. in ...
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Aug 15, 2018, 6:47:51 PM by
Puybaret
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Re: Softcoded default furniture & categories
Under what system do you use Sweet Home 3D?
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Aug 16, 2018, 5:13:28 PM by
Puybaret
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Re: Renderer engine alternatives - redux
For your information, Phil Jordan recently made a performance test of some photo rendering engines, ...
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Aug 25, 2018, 2:17:54 PM by
Puybaret
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Re: Point of view / compass
Sorry bdfd, I don't agree with this idea.
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Sep 3, 2018, 5:34:20 PM by
Puybaret
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Re: Point of view / compass
A point of view already stores the time and date set in photo creation dialog box. This can let you ...
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Sep 4, 2018, 7:10:55 AM by
Puybaret
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Re: Softcoded default furniture & categories
Look in [color=darkblue]C:\Program Files\Sweet Home 3D\lib[/color] folder.
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Sep 6, 2018, 11:07:31 AM by
Puybaret
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Re: Big list of daydreams
One of my goals is to keep Sweet Home 3D simple to use, something I start to doubt about when I see ...
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Sep 6, 2018, 11:32:58 AM by
Puybaret
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Re: Saving paths for video
When present, the priority is given to the [font=courier new]Home.xml[/font] entry and the ...
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Sep 6, 2018, 11:38:32 AM by
Puybaret
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Re: 3D view is always on top and I don't want it to
The 3D view is always on top because it's a non modal dialog. Using a simple window would make ...
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Sep 6, 2018, 11:41:36 AM by
Puybaret
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Re: Roofs
Maybe see if you could help youseeus on the ...
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Sep 6, 2018, 11:48:27 AM by
Puybaret
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Re: Merging of multiple objects in a furniture library
I fear it would be quite complicated to program for little use.
Supporting material modifications ...
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Sep 6, 2018, 12:17:14 PM by
Puybaret
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Re: photo rendering job queue
There's no shutdown option in Java API, nevertheless there seems to be a ...
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Sep 6, 2018, 1:18:18 PM by
Puybaret
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Re: Replace render engine with LuxCoreRender
LuxRender / LuxCoreRender was one of the ...
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Sep 6, 2018, 3:44:26 PM by
Puybaret
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Re: Multiple selection at all levels ?
If by "objects", you mean "objects" in the furniture list, you can already ...
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Sep 6, 2018, 4:00:52 PM by
Puybaret
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Re: Rendering objects selection list (for speed up rendering process)
As outside objects and in other rooms, as well as their shadows could be viewed through windows or ...
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Sep 6, 2018, 4:08:47 PM by
Puybaret
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Re: Replace render engine with LuxCoreRender
Thanks for the suggestion, but I don't think we'll try more engines during a while. Please ...
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Sep 6, 2018, 4:55:34 PM by
Puybaret
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Re: Here are some notes I have made over a period of time.
Thanks for your proposals.
1) OBJECT SIZE
I agree that resizing either depth or width is a ...
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Sep 6, 2018, 5:24:25 PM by
Puybaret
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