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Re: Sweet Home 3D 5.0
[quote]..don't see why a thickness of more than 2 cm should be necessary, and a higher ...
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May 31, 2015, 8:35:33 PM by
okh
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Re: Sweet Home 3D 5.0
VIDEO RENDERING
This may have nothing to do with SH3D or 5.0 Beta 2, but when rendering videos ...
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Jun 1, 2015, 8:57:04 AM by
okh
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Re: Sweet Home 3D 5.0
[quote]..not viewable with a new checkbox in the level dialog box. When a level is not viewable, ...
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Jun 3, 2015, 8:51:38 AM by
okh
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Re: Sweet Home 3D 5.0
[quote]Small wish: would it be possible that the O= sign to indicate same elevation levels, could ...
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Jun 4, 2015, 2:14:26 PM by
okh
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Re: Sweet Home 3D 5.0
Did something happen with Export to OBJ? Even if I Export Selection it seems everything (except ...
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Jun 9, 2015, 11:35:41 AM by
okh
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Re: Sweet Home 3D 5.0
[quote]..regression in Export to OBJ format feature..-[/quote]Thanks, and no worries. Hardly a ...
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Jun 9, 2015, 8:30:55 PM by
okh
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Re: Sweet Home 3D 5.0
[quote]Please, be sure to test this feature, including weird moves and undos/redos. [/quote] Cut / ...
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Jun 12, 2015, 8:31:08 AM by
okh
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Re: Sweet Home 3D 5.0
[quote]- Also, a little searchfield by name above furnitures could be someting nice too.[/quote] ...
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Jun 13, 2015, 2:31:08 PM by
okh
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Re: Sweet Home 3D 5.0
[quote]okh, thanks for reporting the issue in furniture table, it should be fixed in Beta ...
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Jun 13, 2015, 4:50:02 PM by
okh
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Re: Sweet Home 3D 5.0
[quote].. cannot find a way of opening it to paste the garden hedge (Paste to group is greyed
But ...
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Jun 14, 2015, 9:07:35 AM by
okh
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Re: Sweet Home 3D 5.0
[quote]Tonight, the Beta 3 brings a very long awaited feature: layers!
Actually, layers are ...
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Jun 15, 2015, 12:04:57 PM by
okh
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Re: Sweet Home 3D 5.0
[quote][quote]two levels same elevation - which both have textured/coloured floors, it seems the ...
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Jun 16, 2015, 3:29:06 PM by
okh
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Re: Sweet Home 3D 5.0
You've been busy Cannot wait to try polylines and text. Congrats. Go rest - it is - ...
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Jun 23, 2015, 9:32:24 PM by
okh
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Re: Sweet Home 3D 5.0
Yes, great. Would not mind export [i]selection only[/i] to SVG, but it is of course easy to copy to ...
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Jun 24, 2015, 12:38:08 PM by
okh
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Re: Sweet Home 3D 5.0
Very good. Nice render. [quote]512²[/quote]More than enough. For longer texts one would probably ...
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Jun 24, 2015, 10:17:51 PM by
okh
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Re: Sweet Home 3D 5.0
Modifier key assignment and Create polylines tip:
I like the implementation of lines and ...
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Jun 25, 2015, 9:09:34 AM by
okh
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Re: Sweet Home 3D 5.0
Yes, the curve implementation is good. Much simpler without the Bézier control points.
As for ...
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Jun 25, 2015, 11:42:48 AM by
okh
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Re: Sweet Home 3D 5.1
[quote].. the formula of polygon center , this bug can be avoided...[/quote]Hmm, for anything but a ...
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Sep 20, 2015, 7:04:18 PM by
okh
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Re: Sweet Home 3D 5.1
No problems with beta 5.1 (and 5.2) so far. After a month of really hard-core testing of 5.0 with ...
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Oct 2, 2015, 11:06:24 AM by
okh
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Re: Sweet Home 3D 5.1
[quote]- The bug #623 about some parts at ground level that shouldn't appear is fixed.
- The ...
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Oct 5, 2015, 9:05:43 AM by
okh
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