Joined: Nov 1, 2011
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Repetitive building blocks
Reading through the list of improvements and fixes of the 6.3 version it got me wondering. Specifically the import of models using repetitive elements. I noticed the program runs very slow (at my end at least) when i'm using the simplest geometrical element like the box, to create a more complex (sometimes see-through) block or unit. Which in repetition (above a few tens or so units it all comes to a halt) can be used for varied wall structures. To give it a tridimensional texture. (Yes, similar to the textile blocks of FLW).
Could this benefit from the same improvements? Perhaps there is room for improvement in the future? Solutions to how to design the block so it runs faster? It's just the sheer number of elements (and facets) or something more to it that hogs the system? It makes any difference for how fast the program runs if there's one single unit repeated or if they were all unique?
Joined: Nov 1, 2011
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Re: Repetitive building blocks
Win7/32bit, just an old AMD Athlon x2 with 4GB RAM. Using the standard box to start with, always with an eye for model size. No texture for the blocks, and reaching in model size somewhere in between 15 and 60.
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last edit by coldcomfort at Apr 21, 2020, 2:40:01 PM]
France
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Re: Repetitive building blocks
How do the demos available from the File > New from demo menu item work?
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Emmanuel Puybaret, Sweet Home 3D creator