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snmavronis
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Risers and Steps

In my house from the living room there is a 1 step riser platform that a closet sits on, then turn left up a flight of stairs. I made an actual 8.25� high “riser� floor level for this, in order to make wall baseboards at the riser level, as I’m thinking to stand on as if to go up the steps. Can the virtual visitor actually walk up steps from one level to another in SH3D? I’m just taking it for granted but I may be wrong.
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Steve N Mavronis - Retired PC Tech
[Jan 26, 2021, 11:14:11 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
snmavronis
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Re: Risers and Steps

Here's a aerial perspective screenshot to help visualize what I mean. Custom OBJ created steps will be placed on the incline to the landing riser.


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Steve N Mavronis - Retired PC Tech
[Jan 26, 2021, 11:56:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
snmavronis
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Re: Risers and Steps

Hmm, so I just opened the 3 floor demo house and see that the virtual visitor has no weight nor affected by gravity. You cannot physically walk up or down stairs. You're stuck on the selected level. Bummer, that would have been cool. :/
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Steve N Mavronis - Retired PC Tech
[Jan 27, 2021, 8:15:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Risers and Steps

Sorry, it's quite complicated to guess how the virtual visitor should behave in such situations. It should be possible to describe the slope of staircases, but that would become quite complicated for curved staircases or staircases with multiple winders.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jan 29, 2021, 1:00:15 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
snmavronis
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Re: Risers and Steps

Yeah you'd have to define the virtual visitor's collision boundaries as well as all objects you'd interact with. At that point you might as well adopt a 3D first person game engine. I know from messing with first person shooter level making in past decades that I always had to compromise and oversize openings or passageways for the player not to get stuck in if using real-world scale. For example instead of using 16 game units per foot, I had to upscale my blueprint measurements to 20 units per foot (or more) depending on how tight things were to navigate. It was cool to virtually walk around in a fully rendered environment though, not just a non-lit preview 3D window. But all this probably misses the point for general architectural/remodeling uses like SH3D is meant for.
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Steve N Mavronis - Retired PC Tech
[Jan 29, 2021, 2:46:12 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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