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Re: Generate roof plugin
@Emmanuel Probably is not enough.
@Klaus60 1. You have to exercise before use a plugin, to understand how it work. (any kind of plugin).
So, 2. For Roof generator:
open a new file sh3d
draw a room
select it
Go to Tools -> Generate roof...
work with roof
Follow STRICTLY this steps and then we can continue to talk. Don't forgot: Roof generator work IF IS at least one room selected.
I wish you success and don' be afraid to ask. Tomorrow you will the one who help me or others!
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Joined: Nov 26, 2021
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Re: Generate roof plugin
@dorin, thank you very much for yours Effort. I selected the walls and not the rooms !! Now the roof generator works !! So now I have my next problem - the shape of the roof. I took some pictures and uploaded.
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Re: Generate roof plugin
@Klaus60 I'm glad it worked for you. For what you want is not really simple but it's possible. The roof projection generated by Autodimensioning are not useful in this case. You'll need to make your particular room. Here is some tips:
1. I recommend to use some aided walls to make the room:
2. Round corresponding walls and generate the room:
3. Tools -> Generate roof...
4. Select faces as in image:
5. Set the slope of selected faces at 90deg:
6. It's possible to have something like this:
7. In this case, identify the face (in my case 014) and set it at 45deg
8. Do the same with faces of the other side then select the triangle faces:
9. Slope them also at 90deg then export the roof (Ok):
10. In plan select roof and go to modify texture; Select all faces and set texture:
11. Select faces at 90deg and mark them as invisible then OK:
12. Will have to look something like this:
One more hint: usually the roofs don't have 45deg but 37deg so you'll have to make many trays!
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Supporting walls or the right wall heights have created (screenshot 2022-11-13). Or do you mean something different ? Try to create new walls with a sheet again today. To create the roof, I don't find a solution at the moment even though you have explained it very well. But probably the creation of the roof exceeds my skills !!
Regards Klaus
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[Edit 1 times,
last edit by Puybaret at Nov 14, 2022, 5:54:23 PM]
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Re: Generate roof plugin
1. Try to learn how to share images or image links. Emmanuel have more important things to do than to fix all your post. 2.
probably the creation of the roof exceeds my skills !!
I don't think so. You've already do more things in your project. Your roof is relatively OK but you have to make some small slop adjustments of different parts (wile you use also other roof parts than Generate roof). Anyway you are on the right direction. Keep going!
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
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Re: Generate roof plugin
Hi Dorin. I just tried using your plugin for an awkward shaped roof I have. It got really close although it needed a quick export and tweak as it wasn't perfect. I have noticed that the shading the roof generator sets is very odd. The outside is much darker that the inside of the roof. Using blender I saw pretty much the same odd shading. I checked the face normals... some were incorrect, but fixing those didn't fix it. What seemed to have fixed it was unchecking autosmooth in blender, exporting out as an obj, and importing back into SH3D. Unfortunately this causes the "inside" of the roof to be invisible. i.e. the mesh only has a single side. I couldn't figure out how to simply fix this in Blender, so I applied a solidify modifier to the mesh, and fixed the materials to be more "inside roof" like. I'm not sure if any of this helps, but it was just an observation that might help understand why the textures are "flipped" in the first place.
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Re: Generate roof plugin
@sjb007 You've right! I've see this problem when I've try to help Klaus60. I've find a possible solution but first have to be analyzed in GRT (Generate Roof Team) In few days (or sooner) will be public.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
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Re: Generate roof plugin
After some consultation within the team we decide to publish New version 3.1
What's new : - fix bug in faces texture rendering - other organize of translation files - some minor changes in camp skeleton library - add Italian translation - TODO: update Chinese translation
Also on Source Forge
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Joined: May 18, 2021
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Re: Generate roof plugin
Hi Dorin. Sorry to be the bearer of bad news, but the new 3.1 plugin is broken. I get no Tools > Generate roof... menu entry. I made sure to remove the old 3.0 version of the plugin from the AppData plugins directory.
It doesn't appear in the About dialog or Daniels plugin manager which makes me think it is failing to be recognised or loaded as a plugin.
I also use Daniels Auto Logger. No obvious exceptions, and it doesn't change as the roof generator is added and removed. I'll include it just for completeness:
DynamicPluginLoader: plugin.classpath property not set DynamicPluginLoader: plugin.classpath property not set DynamicPluginLoader: plugin.classpath property not set DynamicPluginLoader: plugin.classpath property not set SPI for freehep PNGEncoder installed! DynamicPluginLoader: plugin.classpath property not set Object3DBranchFactory replaced with ExtensibleObject3DFactory DimensionLineEx3DFactory added successfully Top camera polyline listener removed! Wiring3DFactory added successfully Top camera polyline listener removed! View3DEnhancer installed successfully! Top camera polyline listener removed!
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Re: Generate roof plugin
@sjb007 I've downloaded again this morning and I've moved in plugins folder. It work. Verify the size of your file. It have to be 623.2 KiB.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law