Belgium
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Importing Blender model with textures into SH3D
Hi,
I hoop this is not a doble topic, didn't found search thought the forum!
Blender OBJ model's textures don't get imported within SH3D, from my understanding textures' path should be "relative" on the .mtl file but it doesn't work:
newmtl TextureA Ns 5.556124 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.178571 0.178571 0.178571 Ke 0.000000 0.000000 0.000000 Ni 1.450000 d 1.000000 illum 2 map_Bump Mozaïek_Wit_norm.png
newmtl TextureB Ns 225.000000 Ka 1.000000 1.000000 1.000000 Kd 0.000000 0.000000 0.000000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ni 1.450000 d 1.000000 illum 1 map_Ke TextureB.png map_d TextureB.png
Here my Blender's texture settings
Any help is welcome!
Kelvin
---------------------------------------- Dubito, ergo sum
Mobo: ASUS TUF GAMING Z690-PLUS CPU: Core i9-12900K RAM: 32 GB DDR4 3200 Ghz GPU: MSI GeForce GTX 1660 SUPER 6G OS: Win 11 Pro 3D: SH3D 6.6.1 and Blender
France
Joined: Nov 7, 2005
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Re: Importing Blender model with textures into SH3D
Sweet Home 3D doesn't support map_Bump, map_Ke and map_d parameters in MTL format. It supports only textures defined with map_Kd parameter and as you noticed, you should try to save them in the same folder as the MTL file to avoid possible issues.
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Emmanuel Puybaret, Sweet Home 3D creator