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ROOF WINDOW / VELUX WINDOWS
good morning i'm trying to find how to insert a ROOF WINDOW i can find the velux object but I cannot get to change the angle to make if fit the roof angle
Romania
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Re: ROOF WINDOW / VELUX WINDOWS
Welcome on board! 1. You can't! Well, not really simple BUT it's possible like in this picture:
i can find the velux object but I cannot get to change the angle to make if fit the roof angle
Export the window as object; Import it as furniture( NOT as doors&windows); Elevate it at 1m than rotate it how you like;
IMPORTANT! Don't expect to act as a window in the wall. Will don't cut the necessarily hole in your roof. At this moment it can't even on my roof.
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Re: ROOF WINDOW / VELUX WINDOWS
An alternative is to draw your roof on it's side as a tall wall assuming the shape is fairly simple like a 45 degree pitched roof. Then you can insert window objects and have them snap in. I just used simple fixed windows as "velux". You then export the whole lot as an object, and reimport it as a new furniture object rotated into the correct orientation. If your windows are not symmetrical they will end up the wrong way round. You could fix this by doing an export, import as normal object, rotate object to correct orientation, export, import as a window before inserting into the walls.
It is a bit long winded, and you have zero flexibility with the new furniture object. i.e. you couldn't move the "window" as it is now just geometry in the larger roof object in SH3D.
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Re: ROOF WINDOW / VELUX WINDOWS
Holy cow! I just exported and reimported a side rotated velux, and the opening mechanism still worked. I tested adding it to a sideways on wall, and the snapping all worked. I did not expect that.
But... Exporting the whole roof and reimporting it back in the velux windows didn't quite preserve their capabilities. The initial closed look is fine. The rotation is a strange twisting motion, not the tilt of a velux. I suspect the window export of a snapped and rotated at import object is messing up that openable mechanism. Also, trying to open one window opens both windows. (I added two to test this.)
Still, the windows look good if you don't want to open and close them!
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Re: ROOF WINDOW / VELUX WINDOWS
Well that is interesting. A single velux in the imported roof object works perfectly. So it the clash of having more than one opener mechanism in a single object that causes the problems. I've no idea how that could be fixed, but it is an interesting observation.
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Re: ROOF WINDOW / VELUX WINDOWS
Also, trying to open one window opens both windows. (I added two to test this.)them!
That's probably because both windows have the "sweethome3d_hinge_1_..." in it's object source. You could edit the OBJ file and change one of the window hinges to "sweethome3d_hinge_2_..." and change the movable parts of that window to "sweethome3d_opening_on_hinge_2_...".
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Re: ROOF WINDOW / VELUX WINDOWS
The rotation is a strange twisting motion, not the tilt of a velux. I suspect the window export of a snapped and rotated at import object is messing up that openable mechanism.
Most likely the export/import changed the direction of the hinge movement. It will take some experimenting but moving the "sweethome3d_hinge_1" string to a different side of the hinge part would solve that. I have encountered the same with hinges and changing the hinge side solved it.
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Re: ROOF WINDOW / VELUX WINDOWS
As I said in my last post, a single window in the roof object behaves correctly, i.e. no twisting, opening in the correct manner. It is specifically adding multiple opening windows to the roof object that causes them to twist once they are exported and imported in the new orientation.
Maybe my scatter of posts caused confusion about that.
Very interesting info there Keet about the naming of the hinge objects. I should take a look at the obj file, because even if I can't move the location of the window after importing, being able to add and open multiple windows would still be a cool effect.
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Re: ROOF WINDOW / VELUX WINDOWS
As I said in my last post, a single window in the roof object behaves correctly, i.e. no twisting, opening in the correct manner. It is specifically adding multiple opening windows to the roof object that causes them to twist once they are exported and imported in the new orientation.
Maybe my scatter of posts caused confusion about that.
Very interesting info there Keet about the naming of the hinge objects. I should take a look at the obj file, because even if I can't move the location of the window after importing, being able to add and open multiple windows would still be a cool effect.