Belgique
Joined: Aug 17, 2023
Post Count: 83
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Re: Modifier un modèle de porte ?
Yes, it opens. Even it's not perfect it's OK. Would you like to try it ? (Take care I joined .sh3d file.) It's free and Open-Source because I don't built Sweet Home 3D nor plugins, furnitures and textures and the knowledge is (was) yours.
It's even better with 3 different quality renderings (2-3-4) because this way, thanks to the fact that I've made the windows invisible in quality 3, I can see the lights behind the door and the drop shadows. But I had to fiddle with the blending modes in Gimp.
Belgique
Joined: Aug 17, 2023
Post Count: 83
Status:
Offline
Re: Modifier un modèle de porte ?
I don't say thanks. Sorry.
Now I thought to make rails invisible to have one texture less. Nobody would see it with finished furniture. And maybe I should think to make a special paper model as object instead to use glass.
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To make the rails invisible you have to modify the rail obj files and add "d 0.0" to the material. Parts that you make invisible in Sweet Home 3D are not exported. That's how you "steal" a handle of door: make everything invisible except the handle and export. When you import you only get the handle.
The easy way: For the rail only the top of a box is needed as a guide for the sliding so you could make the other sides invisible, simply give it a color and sink it in the bottom of the frame. That way you don't have to edit the rail objects and they are still working and unseen.
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What I meant was that I could build a rail based on the invisible box. It would be clearly visible for selection in the list of furniture used and its placement frame would exist in the plan.
Well, as I'm a bit of crazy, I'm busy building a roulette wheel that would fit inside a physical track. My door would simply consist of two of these castors. The rail would be the track. And the threshold would be the low rail found in doors of this type. I'm going to save myself the trouble of building screws.