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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
another important point. If the angle of view for the render is set as very wide (more than 70), then from the edge of the picture, photos of people will stretch out in width, they will look distorted. You can slightly correct the proportions of the box in width (slightly reduce this size) so that the person looks prettier.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
another important addition. Try to place the box with a photo of a person as perpendicular as possible to the direction of view from the viewer, if the photo is at an angle, it will be distorted.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
the fire was made on transparent curved walls, previously exported them to OBJ. Flames on a transparent background. Firewood and coals from the finished model. Everything else is in boxes. Backlighting with colored hemispheres.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
you can make the picture more expressive and colorful if you locally use hemispheres to dot the photos on the boxes. The right hand, which is closer to the fire, the face, the back of the chair, the muzzle of the horse. The main thing is the different color of the hemispheres. But I am close to despair. This white outline appears again. The fact is that he is NOT in the original photo. Not at all. And it is very difficult to expel a black cat from a black room, especially when it is not there. I don't know what to do anymore.. The contour appears when there is a light source nearby, and the contour partially disappears when the light source is away. But I would like to get rid of it completely. Sometimes it does not interfere and even emphasizes the shape, as if there is a backlight. But I would like to fully control this effect... What to do? the photo is on a black background to make it clear. There is no white outline.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I've been on various forums. Yes, Photoshop has this problem. There is a two-pixel-wide layer of translucent pixels along the border of the image on a transparent background. They give a white thin stripe in a high-quality engine like Yafaray. We need to remove these translucent pixels and that's it. Until I learned all the techniques. I did it very roughly, enlarged the original photo to a gigantic size of 10,000 pixels. And I cleaned the background with a hard eraser on such a small-pixel field. It works with a creak, but of course you need to learn simpler techniques. I liked the settings for YafaRay, which can be changed using the EnkoNyito plugin. There you need to put zeros for the first two Antialiasing settings. The render loads faster and there is no loss of quality. Thanks to Keet for the advice in the next topic.
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I tried different ways with the settings inside photoshop and settled on another way that gives the best result. After all, my initial method is more effective. You need to enlarge the original photo of any size to 5000-6000 pixels on the larger side. You can't zoom in anymore, then SH3D refuses to accept such a texture, freezes. In Photoshop, I clean the background with a hard eraser. Then, with a magic wand, I select the entire empty background and make an outline with an external offset of 4 pixels in a neutral color (I take a dark shade from the general color of the figure). All very small translucent pixels on the border are covered by this opaque outline. It turns out as well as possible. Interestingly, even with the complete absence of translucent pixels in YafaRay, some dashes slip in places. A difficult case, but now it has become clearer)).
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
If the photo does not exactly match the viewer's perspective, it is permissible to specifically change the position of the chair for this photo. I pulled out and turned the chair a little so that the person "sat" on it as correctly as possible. The photo on the box itself is not on the chair itself, but in front of it, the hand is hanging in the air, but it seems to be leaning on the back of the chair. All photos of people are as perpendicular as possible to the viewer's view.