Italy
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Re: problem to 3d view
Sorry, the rush of the tests, of course it creates that effect....originally I set the two fake walls...not to the width of the entire object but to that of the FRAME......at least this point is only my mistake
Netherlands
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Re: problem to 3d view
Well, that turned out to be easy :)
2 things: 1. use a rail not wider than the door. Just place it under the door. I made it invisible because it has no use for display. ("d 0.0 "in the MTL file) 2. since the door must remain outside the wall you need to use the furniture library to force the door to keep it's original depth when placed in a wall. Extract the zip and import the furniture library. Now you have a door you can place in the wall while the moving door part remains outside the wall.
Here's the zip with your project (with additional parts/door) and furniture library with the door. https://dodecagon.nl/upload/tmp/ExternalDoorSliding.zip Use the Furniture Library Editor to look at the property for wall thickness I set for the door.
I'm not sure how such a door works in real life, probably a sort of a barn door with an overhead rail. Such a door would be completely outside a wall (not a door_or_window) and only needs a hole in the wall you could create with a service hatch. Then fix the door to the wall in front of it. Anyway, the example shows how you can create it with both the frame and the door outside.
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Italy
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Re: problem to 3d view
You see, it may be late but I'm looking for and correcting my mistakes....always regarding the "door with walls".....by enlarging the individual components in 2D...I realized that the "walls" used are not they were at 90°...... I will make the relevant correction
Italy
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Re: problem to 3d view
You see, it may be late but I'm looking for and correcting my mistakes....always regarding the "door with walls".....by enlarging the individual components in 2D...I realized that the "walls" used are not they were at 90°...... I will make the relevant correction
Italy
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Re: problem to 3d view
Tomorrow I'll see better, because if I understand correctly, with the same method you can combine a window and its shutters (whether sliding or just openable) into a single object, which are certainly outside the wall into which the window opens. I am talking about windows built into the wall whose shutters are positioned on the perimeter wall and not on the side of the frames
Italy
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Re: problem to 3d view
The night brings counsel.... Thinking about walls not at 90°.....I checked my project.....the reference wall WAS NOT IN LINE...... So as usual...."for one point...." once I put my initial object back online it no longer gives the transparency error..... One step forward.. I'll check your suggestions tomorrow. A detail... since the proportions of the "doors/windows" are blocked, each time you have to re-import the object to adapt it to the width of the wall if you want it flush with both sides of the wall
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Re: problem to 3d view
...with the same method you can combine a window and its shutters (whether sliding or just openable) into a single object.
Correct, and that would be a very good usage with the shutter parts outside the wall.
By-the-way, it doesn't matter at what angle the wall is. A door_or_window snaps into the wall at any angle. It doesn't work very well on a curved wall though.
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Italy
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Re: problem to 3d view
Hi,Keet I will try, making my life difficult, with a French window (antique style double high door and glass panes) with an external shutter and jealousies (therefore different HINGES with independent vertical and horizontal movements). "By-the-way, it doesn't matter at what angle the wall is. A door_or_window snaps into the wall at any angle. It doesn't work very well on a curved wall though." True but in the specific case placing the sliding "door/window" (even yours) at 180° on a 93° wall gives rise to the transparency error. However, the fact remains that the "door/window" has blocked dimensions and therefore if placed (for example only yours but equally mine) on a wall of different depth this involves either the FRAME coming out or the cavity in the insertion wall . To obtain compliance, it is necessary to export the object to the library and re-import it, modifying only its width.
Italy
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Re: problem to 3d view
Just to communicate to Keet. I haven't abandoned my project of an extractable rollable table.....made a rollable sliding table...the problem remains how to make it roll up by pushing it along the rail.....keeping everything level....ahhhhh a little thing that It will keep me busy for a long time If so, it will be in another post