[English] What you would need for an even more perfect texturing is a slice of the cone that you can resize an stack with overlapping. For the top a small cone can be used. By changing the height of the slice you can alter the angle of the faces to create different roof curves. I have added the cone slice to the Shapes library.
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[Edit 1 times,
last edit by Keet at Nov 30, 2024, 10:32:24 AM]
Is it possible to make such a universal model? It would be perfect!
A universal model where you can set the outer and inner diameter independently is not possible. You basically create a new model if that were possible. But of course it is possible to create 5 or 10 models with the same height and outer diameter but decreasing inner diameters, that is easy. Just say what diameters you want and I'll create them.
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The cone slices are added to the Shapes library.
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[Edit 2 times,
last edit by Keet at Dec 2, 2024, 2:59:47 PM]
[English] The easiest way for the walls is using a texture but if you really want to go extreme use this rough block and build the walls block-by-block. For each block set a different X and Y offset for the texture to get different looking blocks. The block is now in the Shapes library.
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thanks Keet, these are very useful shapes for creativity! Your whole library of shapes is much needed.
Over time I will update some of the shapes because not all will texture correctly. For usage with colors they will work fine for now and they are easy to use as parts for for furniture creation.
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