Joined: Jan 3, 2025
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Pond
Hi I have created my garden I created a second floor beneath it. Made some walls of the pond
When i look back to my floor plan, i can see the walls going down. Which is great What i want to do now, is to have it filled with water :p but keep the transparancy How can i do that? Cause when i add floor at +0, transparancy and walls are gone.. I cant leave it blank either, curious
Joined: Jun 1, 2019
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Re: Pond
Find a glass shelf and alter the materials so only the glass is visible. Change the glass texture to water and stretch it to fit your pond. You may need to use it in your negative layer
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Joined: Apr 8, 2022
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Re: Pond
The tips&tricks page seems to have disappeared. There was a sample project there that had step-by-step descriptions on how to create a pond/swimmingpool.
It's not that difficult. You already have the hole but you are missing the water. Stretch a shallow box so it completely covers the opening of the hole. Make all sides except the top invisible and set the water texture from the texture list for the top. Export the object. Edit the mtl file and add a line "d 0.4" at the bottom of the "newmtl top" block. Save and import. Put the object on the below ground level and elevate it to where you want the top of the water to be. Done.
Setting a value for d closer to 1.0 makes the water less transparent if that is what you need.
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Joined: Apr 8, 2022
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Re: Pond
You can drag a box from the catalog and resize it. Just set it's height to 1 cm or so, doesn't really matter since the actual height will disappear anyway. When you modify the box you can click the button "Materials" on the bottom left of the dialog. It then shows 6 sides for materials: top, bottom, left, right, front, and back. You can make them invisible in the same dialog suing the radio button "invisible". Only the top should remain: click the button "Texture" and from the texture list select a water texture (type 'water' in the little box at the bottom of the list). Click OK, OK and you can export the box. Set the d value in the MTL file that results from the export. Import the OBJ file and you have your water.
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