Netherlands
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Re: analysis of various rendering modes. Replay.
I don't know how the real sculpture is supposed to look but I don't think any of these are perfect. Especially the third one, that seems to look good on a first glance but the shadow is a mirror. That looks really weird, glass on the bottom box? The second rendering looks to be the best if the color and grain truly represents the real object.
Did you use a glass shell around the sculpture? It's easy to create such a shell: Resize the sculpture with "Keep proportions" like you did with the glass shell for the ball. Export the resized sculpture. Edit the obj file and replace the first g line with "g glass" and the "usemtl" line below that with "usemtl Glass". Remove all other g and usemtl lines if there are any. Delete the mtl file. Copy the mtl file of your glass ball and rename it with the same name as the obj file. Make sure the "newmtl" line says "newmtl Glass". Import your glass sculpture.
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Russia
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Re: analysis of various rendering modes. Replay.
Yes. I made such a glass shell for a sculpture. It is impossible to create a correct 2 mm thick shell correctly on complex shapes. You can only make a slightly proportionally enlarged model and move it relative to the inner shape. The real shell is probably made in a different way in other programs, but not in SH3D. But you can carefully achieve a layer of glass on the areas visible in the frame (this layer will always be of different thickness, it does not matter for the effect of reflections, the main thing is that this layer should be as minimal as possible). It is impossible to make such glass in an even layer on all sides of the sculpture, only approximately in the visible area from the viewer's side.
Russia
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Re: analysis of various rendering modes. Replay.
To simulate metal, it is better to use the texture of this metal in high resolution. If you try to match the color, you will get a sad plasticine smeared with fat. Just like in the second picture. Okay, not plasticine. Milk chocolate, but not bronze.
the rendering time is exactly the same for color and texture, interestingly.
Et en plus, ce deuxième choix m'a quelque peu rajeuni.
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last edit by captaincook at Aug 21, 2025, 3:34:55 PM]
Russia
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Re: analysis of various rendering modes. Replay.
I have no idea. It's some kind of sculpture and wall panel manufacturer. Their only benefit to society is probably that they have made a 3D model of their product, which is very well executed.