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hansmex
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WIshlist Layers and more

Emmanuel:

After reading that you are thinking about the implementation of layers, I sat and thought a bit about what I would like to see if such a feature were to be implemented. So, here's my two cents.

floors and ceilings attach to the center-line of walls (or allow choice of inside, middle, outside, or smart [= current behaviour])
- that way doors and windows can always be added or taken away without leaving gaps
- easier to calculate as these data can be taken from the wall data
insert floor/ceiling as a special box
- all floors have adjustable thickness (set with right-click dialogue) and have at least separate colour/texture for underside and topside; the sides should have colour/texture as well (either: same as top or bottom; ideally: each side its own colour/texture) (set with right-click dialogue)
- see 6 colour box

each floor is a layer
- additional layers can be created
- ideal for electrical installation, plumbing, or what-if scenario
layers can be switched
- visible / invisible - 3D window re-centers on visible elements (just as now)
- active / not active - models are added to active layer
- auto-stacked / hand-stacked - auto-stacked = automatically inserts layer at highest point of layer with lower number (just as a model automatically inserts with elevation of element below it) - hand-stacked = elevation set by user

stairs, elevators, “vides�
- furniture can be added as (a) door/window or (b) floor/ceiling
- note: stairs should have vertical “insertion point� so that top thread is flush with topside of floor and railing is higher than top thread
- ideally this behaviour is set from a right-click menu, and not during importing.

roofs
- roofs are calculated and inserted in the same way as now, but
created as an editable object, basically a (rotated) box
this box can be edited
- can be made larger so roof extends beyond wall
- can have different colour/texture for each side (as in floor/ceiling)

textures
- textures can be globally switched “off� for faster calculation in complex models (in Preferences? but with keyboard shortcut for easy switching)
- when textures are switched off, elements get default colours (= colour assigned by the original 3D design, or colour assigned during import of furniture) or use the “memory function� that is already in the program (if colour is set first, than changed to texture, the program remembers what the colour was)

redefine magnetism & grid
- un-couple snap-to-grid and magnetism
- add grid and grid management, add on/off switch for snapping
- add on/off switch for rotate freely or rotate in xx degree increments (same as now)
- add on/off switch to auto-insert doors/windows in walls (same as now)

add Join Walls
- select two adjoining wall parts and Group them, so that they behave as one wall

model and texture management (top left window)
- insert tabs at top of model list: tab1 = furniture, tab 2 = textures
- add Texture Library, same as Furniture Library plug-in
- add Texture search, same as model search

add all elements to furniture list (= bottom left window)
- insert tabs at top of furniture list
- tab 1 = furniture list (same as now)
- tab 2 = walls, floors/ceilings, roofs (new)
- tab 3 = layers (new)

add rotation z-axis
- allow object and walls to rotate around the third axis

add export as *.CSV (comma separated values) or similar
- for people who wish to make calculations (eg. price) based on their model
- data can then be imported in spreadsheet for calculations (I would be willing to make a spreadsheet model)

Hans
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Hans

new website - under constuction
hansdirkse.info
[Sep 4, 2010, 6:53:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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