wmigda
Newbie
Joined: May 3, 2011
Post Count: 6
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GLX problems with Mesa Rendering
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Hi,
I have downloaded Linux tarball with SweetHome3D 3.2. My system's got:
- xorg server 1.9.4, - mesa 7.10.1, - very old ATI RagePro card working at the 1280x1024 resolution, - Samsung SyncMaster 971P TFT display, All that running under Gentoo.
eselect lists two interfaces for opengl, I'm using xorg-x11 one:
$ eselect opengl list Available OpenGL implementations: [1] xfree [2] xorg-x11 *
glxinfo reports:
$ glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_MESA_copy_sub_buffer, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_INTEL_swap_event OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on softpipe OpenGL version string: 2.1 Mesa 7.10.1 OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shader_stencil_export, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_EXT_vertex_array, GL_OES_EGL_image, GL_OES_read_format, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
---more listing follows---/snip
When I run SweetHome3D it crashes withthe following:
SweetHome3D-3.2 $ ./SweetHome3D javax.media.j3d.IllegalRenderingStateException: Can't create graphics environment for Canvas 3D at com.eteks.sweethome3d.j3d.Component3DManager.getCanvas3D(Unknown Source) at com.eteks.sweethome3d.j3d.Component3DManager.getOnscreenCanvas3D(Unknown Source) at com.eteks.sweethome3d.swing.HomeComponent3D.<init>(Unknown Source) at com.eteks.sweethome3d.swing.HomeComponent3D.<init>(Unknown Source) at com.eteks.sweethome3d.swing.SwingViewFactory.createView3D(Unknown Source) at com.eteks.sweethome3d.viewcontroller.HomeController3D.getView(Unknown Source) at com.eteks.sweethome3d.swing.HomePane.createActions(Unknown Source) at com.eteks.sweethome3d.swing.HomePane.<init>(Unknown Source) at com.eteks.sweethome3d.swing.SwingViewFactory.createHomeView(Unknown Source) at com.eteks.sweethome3d.viewcontroller.HomeController.getView(Unknown Source) at com.eteks.sweethome3d.HomeFramePane.<init>(Unknown Source) at com.eteks.sweethome3d.HomeFrameController.getView(Unknown Source) at com.eteks.sweethome3d.HomeFrameController.displayView(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$2.collectionChanged(Unknown Source) at com.eteks.sweethome3d.model.CollectionChangeSupport.fireCollectionChanged(Unknown Source) at com.eteks.sweethome3d.model.HomeApplication.addHome(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.run(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$3.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
I know that my card is severly outdated, but I've got Mesa for software rendering. What is going wrong here ?
Thanks in advance,
Wojciech
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