Puybaret
Expert
France
Joined: Nov 7, 2005
Post Count: 9420
Status:
Offline
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Re: Strange ceilings
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As explained in the help:
The height of the ceiling of a room is computed at each point of the room, and the height at each of these points is equal to the height of the closest start or end point of a wall. This allows to create the ceiling of a garret when you set different heights at the start and end points of sloping walls. This way of doing is far from perfect, but it works most of the time, except if you use small walls for an other purpose (in that case, prefer to use thin boxes), if you moved room points to a place where the ceiling height is influenced by an other wall, or if the shape of the room gets a little complex (as it seems to be for "L" shaped room at the left). In the later case, you should keep one room for the floor with its Display ceiling check box kept unselected, and create two rooms for its ceiling parts (one for the garret part and one for the other ceiling part of the room) with its Display floor check box kept unselected. Hope you can handle it...
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Emmanuel Puybaret, Sweet Home 3D creator
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[May 13, 2011, 11:55:05 PM]
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[Link]
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