Netherlands
Joined: Sep 26, 2009
Post Count: 3991
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Re: Texture import ok; showing later 'all wrong'....
Ed,
This isn't a Mac bug, it's a problem in SH3D or in the Java-3D software it uses. The problem lies in the way (a) the triangles on the surface of objects are applied or (b) SH3D applies textures on a surface or (c) a combination of the above.
The only workaround that I know, is to design a made-to-measure object using a different 3D program, or to make a thorough study of the OBJ "language" and learn how to apply the texture directly from within the OBJ code.
Try applying your texture to a box, then rotate the box to look at all sides. You'll see similar effects. I once managed to construct a box with correct textures on all vertical faces using the method described above. It wasn't easy.
Hans
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Hans
France
Joined: Nov 7, 2005
Post Count: 9420
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Re: Texture import ok; showing later 'all wrong'....
Applying a texture on a cylinder or a tube doesn't work the same way as applying it on a cube. If you want to apply your texture, please download the attached 3D model and replace the tube.jpg image it contains by yours using the same file name.
---------------------------------------- tube.zip
(6475 bytes)
(Download count: 1913)
(A tube with a cylindrical texture)
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Emmanuel Puybaret, Sweet Home 3D creator