Joined: May 30, 2013
Post Count: 2
Status:
Offline
Noisy reflection
I have a question about the reflection on the wall. There is a wall and an object. Wall - glossy colored ceramic tile, without figures. Tiles should be self-colored and smooth, but a reflection on the wall looks like a single points of light, or as noise. I want to get a smooth reflection. How do I make a reflection without noise? Sorry for my English. Example: http://www.mediafire.com/view/sp7rc8azzx7aed6/03_copy.png
France
Joined: Nov 7, 2005
Post Count: 9420
Status:
Offline
Re: Noisy reflection
The easiest way to reduce noise is to create a twice (or more) larger image and reduced it once the image is computed with an image software.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
Spain
Joined: May 9, 2012
Post Count: 154
Status:
Offline
Re: Noisy reflection
Hmm... that may serve as a workaround, but when you're rendering an HD image which takes several hours to complete, the last thing you want is to multiply the rendering time by 4.
---------------------------------------- If a long walk every day were healthy, mailmen would be immortal.
France
Joined: Nov 7, 2005
Post Count: 9420
Status:
Offline
Re: Noisy reflection
As said before, it was the easiest way. The other way would be to increase antialiasing with the following parameter passed to the JVM (see also this message):
Rendering will go slower but not as much as computing a larger image.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator