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calypso2k
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Joined: Jul 26, 2013
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Problems with globalIllumination=path

Hello,
this is my first post, so hello all, and thank YOU for amazing app :)

If I use SweetHome3D.l4j.ini file with options like
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination=path
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces=3
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons=1000000


I have to remove sky texture, it has to be solid color otherwise render is solid black using virtual visitor, aerial view is just fine.

Second thing - my interior renders (virtual visitor) are quite dark (at day, at noon), I think walls should reflect more light, I am not talking about walls like mirrors. Is there any way to setup walls that reflect more light, so the overall render is more bright?
[Jul 26, 2013, 3:29:21 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Joined: Nov 7, 2005
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Re: Problems with globalIllumination=path

Is there any way to setup walls that reflect more light, so the overall render is more bright?
You could add a large powerful light outside in the same direction that the one of the sun, or more simply post process the computed image with an image editor to make it brighter.

In case you didn't know, causticsPhotons are not used for light reflection, but for light going through transparent materials.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jul 28, 2013, 9:51:47 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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