Western Europa
Joined: Mar 29, 2014
Post Count: 2614
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Re: Vehicle lights
Original for the night sceneries.
But hard in time to place the lights, right ?
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
Post Count: 2614
Status:
Offline
Re: Vehicle lights
Can you tell us how to do that?
Dear Lady Vero, As you see on my example, it was so easy to make like enkonyito. The most hard has been his idea (we must salute this) and that I said it was the time to place the lights (I suppose)...
Front 1920 x 1080 in Q4 with R1.3.2 in 08mn50s.
Rear 1920 x 1080 in Q4 with R1.3.2 in 10mn05s.
To do more realistic, I added driver and rear passanger as well as 2 internal ceiling lights and the light on the rear license plate.
It can be the challenge of this weekend...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 2 times,
last edit by bdfd at Nov 18, 2016, 6:42:29 AM]
Joined: May 28, 2015
Post Count: 607
Status:
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Re: Vehicle lights
Thank you all!
@bdfd
But hard in time to place the lights, right ?
The placement of the lights requires precision and takes time even if I limit myself to 4 per side of the vehicle.
@VeroniQ
Can you tell us how to do that?
First, I choose vehicles with transparent headlights (it does not work with textures). To place the small white light sources, I choose the aerial view centered on selection and the furniture icons in plan set to top view. The night lighting environment is made with 4 large halogen light sources placed around the vehicle.
Here are some illustrations of my remarks.
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EnkoNyito