Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
1. Increase the maximum anti-aliasing to 3, 4,
Yes, it was 4.
the minimum anti-aliasing to 2 or 3.
Yes, it was 2.
FALSE !
Sorry, I confused with another project. It was max = 3 and min = 1
time calculated = 13h 15mn (estimation, I'll update nextly)
I'll try with max =4 and min = 2.
@Martin, becareful the last picture is real (it's not generated with sh3d).
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 5 times,
last edit by bdfd at Aug 5, 2016, 9:10:51 PM]
Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
Naaaaaaahaha.... I left one word... "I try to get TO this picture....." I thought you are GOD.....
Almost !
You are... I know...
Question for a champion !
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
Joined: Mar 29, 2014
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Re: Versailles : Gallery of Mirrors
time calculated = 13h 15mn (estimation, I'll update nextly)
=> Official time : 8h 29mn.
----------------------------------------
Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Western Europa
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Re: Versailles : Gallery of Mirrors
Thanks Aeowyn.
Following the advice of ceciliabr, I offer a closer view of the inner wall of the gallery of mirrors.
1024 x 768 in Q4, Rendering min = 2, Rendering max = 4 with R1.3.1
Calculation time: 12h 18mn (did that night).
Look at the first Mirror, I see 3 or 4 reflections...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Denmark
Joined: Jul 7, 2013
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Re: Versailles : Gallery of Mirrors
@ bdfd
Whoa! The night is our friend.
Since I'm mostly making my own models (as far I'm capable), I'm frequently experiencing texture problems. Texturing models, in my experience, have turned out to be a p.i.t.a. I see that most of your models are perfectly textured, and I'm ( of course) interested in knowing a: if these are your own models, and b: if they are; how you manage the perfect texturing. The curved roof, the tables, some vases, the statues... they are all perfectly textured. I'm deeply envious.
Western Europa
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Re: Versailles : Gallery of Mirrors
Thank you friends for all these compliments.
@ceciliabr In fact there are 50% of mine (golden statues, curved roof, columns, friezes). When I finalize a scenery, I share average quality for a quick overview. If I see a problem in texture, I put the object in matt, I update texture and I raise a quick overview...
For the high ceiling, I took the principle of onion. a first layer to the ceiling, a second to the gilding, a third for the tapestries.
Another night of hard work for the PC of course.
View of the ceiling with gilded friezes (1024x768 in Q4 with R1.3.1 high : min=2 & max=4)
Calculation time : 10h24mn
Next challenge, I think the royal chapel of the same castle... If I find time.
real picture
Oh my god, not easy...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 3 times,
last edit by bdfd at Aug 14, 2016, 7:31:17 AM]