Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 3
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 5191 times and has 2 replies Next Thread
saadjumani
Newbie



Pakistan
Joined: Jul 24, 2016
Post Count: 9
Status: Offline
Reply to this Post  Reply with Quote 
confused Compiling SH3D with my own 3D Models

Hello everyone,

I am trying to give my clients a a modified version of SH3D, with 3D models of THEIR products (furniture) instead of SH3D default library.

Since most people don't prefer to get into "technicalities" I would like it if they don't have to import a library manually every single time they install it on a new device. So is there a way to either compile SH3D with a different library set or at least a way to ship the compiled SH3D (JAR File produced after the I build it from XML in eclipse) in a way that it is ready to run out of the box. Also how do I remove the existing 3D models?

Thanks in advance.
[Aug 3, 2016, 7:29:03 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dorin
Advanced Member
Member's Avatar

Romania
Joined: Apr 24, 2014
Post Count: 630
Status: Offline
Reply to this Post  Reply with Quote 
Re: Compiling SH3D with my own 3D Models

I'm not a programmer but for something similar needs I modify the program itself. Under linux!
Go to SweetHome3D-5.2/lib/ and You will find Furniture.jar archive which have the basic furniture. Modify this or replace with Your own.
Another way is to make a install script to put all the pieces in the right place respectively the custom furniture, plugins, texture etc in the path: .eteks/sweethome3d/
----------------------------------------
A computer program does what you tell it to do, not what you want it to do. Murphy's Law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law
[Aug 30, 2016, 12:50:23 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
saadjumani
Newbie



Pakistan
Joined: Jul 24, 2016
Post Count: 9
Status: Offline
Reply to this Post  Reply with Quote 
Re: Compiling SH3D with my own 3D Models

Thanks for your input, I figured this out the day after I posted my question, but it was too late to then remove it from the threads (Tried to delete it cuz I also realised later the question was kinda useless as it has already been answered before :p )

Thanks anyways.
[Sep 3, 2016, 8:12:14 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

  Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads  
© Copyright 2024 Space Mushrooms - All rights reserved