France
Joined: Nov 7, 2005
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Re: how do I move a level?
Please give more details about what you mean by "I do not have a numeric box". Can't you edit the elevation of each level, one after the other? Is a control disabled and you don't understand why? Did you read also my answer or what didn't you understand in that answer?
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Emmanuel Puybaret, Sweet Home 3D creator
When you have ONE level, you cannot 'move' (or elevate) this level. You must add a new level and a new tab appears (level 0 and the new level 1). Now, you can double-click on level 0 and update the datas...
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Apr 25, 2017, 8:20:16 AM]
Joined: May 12, 2013
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Re: how do I move a level?
Maybe I miss something, but why do you not just enter a different value for 0 Grundstück + UG? If you enter, say, 100cm (instead of 1048cm) the level should drop automatically.
ok
PS The comma in 1,048 is a bit confusing, comma is a thousands separator that comes with the English language. If you change to German, French, or something, the numbers will make more sense.
Joined: Apr 24, 2017
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Re: how do I move a level?
thx, I did not set the elevation. Original language was german, but I wanted to check why I did not have the mentioned numeric box and changed language.
Will try to change the elevation, but the question remains why the up and down arrows are deactivated. Also renaming the levels does not resort them automatically, as mentioned in other post. I do not find a simple description on how to move the level and it is not self explaning.
Joined: May 12, 2013
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Re: how do I move a level?
The arrows are for sorting levels with same elevation, so if you set your Grundstück to 0, you will be able to put Grundstück and Keller in the right order on the same level. For instance if you want to see one level with plan, without seeing the furniture on the same plan. ok
UK
Joined: May 8, 2016
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Re: how do I move a level?
To change, rename or modify each level, double click on, for example, level 0, this can be found directly above and left of the 2d window, you will need to do this for each level separately. Do not forget to add the floor depth to the wall height. Mike