Joined: Dec 28, 2016
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Isometric View Tweak
Hi,
As I'm trying to get Isometric views from my models, I've come to try specifics settings with the "Virtual Visit" 3D View :
- body angle : 225° - head's : 35° - Field of view : 10° (lowest possible)
With the appropriate distance from the subject, the result is good but not perfect. Verticals ligns are ... not exactly verticals, as I understand perspective rules are mistreated here.
Though, would it be possible to lower the camera's angle ever more to get the proper result ? Or is there another solution ?
France
Joined: Nov 7, 2005
Post Count: 9420
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Re: Isometric View Tweak
Try a more recent version of Sweet Home 3D or even the version 5.5 beta, you'll be able to use a 1° field of view...
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Dec 28, 2016
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Re: Isometric View Tweak
Thank you very much Emmanuel, it helps a lot � Field of views is still locked at 2° and result's not perfect, but I can deal with it. Correct me if I'm wrong, but the narrow field of view acts as a zoom, doesn't it ? Had to take a 114 m. step back and 65 m. of height to capture a 2,8 m. cube. I'll have to work my geometry out to get same results more easily.
Others improvements, like objet rotation, are much appreciated too !!
France
Joined: Nov 7, 2005
Post Count: 9420
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Re: Isometric View Tweak
Sorry for the wrong answer. I remember having programmed some tests with a minimum of 1°, but for some reasons, I finally kept 2° as a minimum value.
the narrow field of view acts as a zoom, doesn't it ?
Yes, it's the same. Zooming actually changes the field of view of a lens.
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Emmanuel Puybaret, Sweet Home 3D creator