Hans
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Hans
new website - under constuction hansdirkse.info
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[Edit 2 times,
last edit by hansmex at Jan 28, 2011, 10:42:35 AM]
Joined: May 12, 2013
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Re: AOI - colored objects?
When making models, I have so far tended to use material names that match the part of the furniture, e.g.
usemtl desktop ... usemtl legs .... usemtl handle ...
This made more sense if I later wanted to apply different colours. Then the original colour names are meaningless (while, say, 'desktop' still describes the part of the object). However, this also means relying on an .mtl file to define the material colours. So now I wonder...
Does anyone have an opinion on which approach is better? Does using the predefined colours have advantages in terms of performance (no .mtl file for SH3D to worry about)? Other good reasons for sticking to the defaults instead of named furniture parts?
France
Joined: Nov 7, 2005
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Re: AOI - colored objects?
Predefined colors were mandatory when Sweet Home 3D wasn't able to import .mtl files (before version 1.3). As from version 4.0, it's also possible to modify the materials of a piece of furniture from Sweet Home 3D user interface, I guess your idea to name materials from their function rather from their color is a good idea. I did it myself for a few 3D models last summer, and in the bunk beds model (and a few other ones), I even used different names for the materials of the two beds even if their colors are the same. This way the user have more choice of customization. I wouldn't worry for the performance loss, it's probably not significant.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: May 12, 2013
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Re: AOI - colored objects?
Thanks. Then I will stick to my "named parts" approach (and not change existing models). And yes, I also use different names for the same colours, for instance back and front of a door-frame, in case I need to repaint on the orders of she who must be obeyed :-)
Joined: Dec 3, 2013
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Re: AOI - colored objects?
Hello all
I am very proud for having created my own window with a trapeze shape ... But I still have a minor issue : I opened a .obj SH3D window to find the colour used for the glass. I found : flltgrey. But when using this colour for my glass, it is finally much more transparent than the SH3D's library windows... why ? Did I use an incorrect color ? Must my glass be thicker in order to have another colour aspect ?