Denmark
Joined: Jul 7, 2013
Post Count: 635
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Re: Exporting from Poser into Sweethome 3D
I have been doing this for some years, and have found a method that works:
First of all: Make a new directory for the export. Then export a Collada file (dae ),using the default mode. Be sure to select the preset:default . Left unchecked, Poser will most likely crash.
After exporting the dae , export an obj file, into the same directory.
Importing the .obj file to SH3D, the textures will be "sort of" correct. You will most likely have to edit the eyelashes of human models, replacing white with transparent. If you're lucky, the body part names will be displayed correctly in the Modify furniture window, but don't count on it. Poser is a great piece of software, but it sometimes performs a bit unpredictable when exporting files.
The dae export creates all the textures, so you can create various poses and save only the .obj file to the same directory and re-use the textures.
If this doesn't work the first time, try again.
AND BE SURE TO SAVE YOUR POSER PROJECT PRIOR TO EXPORTING!
Courage!
Cec
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[Edit 1 times,
last edit by Ceciliabr at Sep 20, 2019, 7:23:01 PM]
Denmark
Joined: Jul 7, 2013
Post Count: 635
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Re: Exporting from Poser into Sweethome 3D
Just mentioning: If you are patient and willing to experiment, there should be a possibility to use" hinging" to change the posing of a character in SH3D. I have spent some days trying to make it work, but so far I have not had much luck.
I have not given up though – just given it a rest.