Search found 5 matches

by itias
Fri Nov 11, 2022 7:36 pm
Forum: Features use and tips
Topic: Sky visible through stairway hole in 2 level house
Replies: 2
Views: 2242

Re: Sky visible through stairway hole in 2 level house

Oh no, forgot about Display All Levels option... [:(]

Dank u wel, Hans!

Image
by itias
Fri Nov 11, 2022 4:59 pm
Forum: Features use and tips
Topic: Sky visible through stairway hole in 2 level house
Replies: 2
Views: 2242

Sky visible through stairway hole in 2 level house

Fellow modellers, looking for a tip in order to solve the following issue I have with stairs. My model is more complex but for simplicity, I tested and recreated the issue on simple, rectangular, two stories house, consisting of just a single room with stairs.
Looking from ground level up, towards ...
by itias
Wed Nov 09, 2022 9:21 pm
Forum: Features use and tips
Topic: How to avoid burnouts in rendering
Replies: 5
Views: 2462

Re: How to avoid burnouts in rendering

I switched the ceiling lights off in the very beginning [:(] There are two main lights, simulating my leds, which are just white light sources of a 40 cm in size, at 18% power, set at 220cm (the kitchen is 270cm high). Then there are two row of other lights:

four 70cm white lights at 110cm, 9 ...
by itias
Wed Nov 09, 2022 3:39 pm
Forum: Features use and tips
Topic: How to avoid burnouts in rendering
Replies: 5
Views: 2462

Re: How to avoid burnouts in rendering

Tried the panels, and results were not much different, using both renderers:

http://www.shownet.pl/~et/prfc/kuchnia_lp_sf.png

http://www.shownet.pl/~et/prfc/kuchnia_lp_yr.png

http://www.shownet.pl/~et/prfc/kuchnia_lp_plan.png

The best I could do was using standard lights (many of them ...
by itias
Mon Nov 07, 2022 9:30 pm
Forum: Features use and tips
Topic: How to avoid burnouts in rendering
Replies: 5
Views: 2462

How to avoid burnouts in rendering

Hi all,

Returning user here, after skipping few versions [;)]
I'm looking for a solution to avoid burnouts from light sources - unlike in reality, the brightness of a light in SH3D is fading much quicker, so either you get a lot of overexposured areas (all white), or the image is too dark. Let me ...