Search found 12 matches
- Tue Jun 16, 2026 5:59 pm
- Forum: 3D models and textures
- Topic: Multi-Level Home by Gemelli Scrimieri
- Replies: 2
- Views: 86
Re: Multi-Level Home by Gemelli Scrimieri
Before asking this question, I did, of course, do some searching. I found a few illustrations, but I’m curious about exactly how this house was made so that I can understand the principle and use it as a model to create similar houses. Thank you for trying to answer.
- Tue Jun 16, 2026 5:39 pm
- Forum: 3D models and textures
- Topic: Multi-Level Home by Gemelli Scrimieri
- Replies: 2
- Views: 86
Multi-Level Home by Gemelli Scrimieri
<r>Greetings!<br/>
<br/>
In the tutorial <URL url="https://www.sweethome3d.com/blog/how-to-create-a-multi-level-home-sh3d/"><s>[url=https://www.sweethome3d.com/blog/how-to-create-a-multi-level-home-sh3d/]</s>“How to Create a Multi-Level Home”<e>[/url]</e></URL> , there's a picture of a beautiful ...
<br/>
In the tutorial <URL url="https://www.sweethome3d.com/blog/how-to-create-a-multi-level-home-sh3d/"><s>[url=https://www.sweethome3d.com/blog/how-to-create-a-multi-level-home-sh3d/]</s>“How to Create a Multi-Level Home”<e>[/url]</e></URL> , there's a picture of a beautiful ...
- Fri Apr 17, 2026 7:03 pm
- Forum: Gallery
- Topic: Tai chi [太極拳] (demo-scene)
- Replies: 1
- Views: 6957
Re: Tai chi [太極拳] (demo-scene)
The project’s source code is freely available on GitLab.
Godot 4.4.1
https://gitlab.com/world-theater/tai-chi
Godot 4.4.1
https://gitlab.com/world-theater/tai-chi
- Tue Apr 15, 2025 2:55 am
- Forum: Features use and tips
- Topic: Columns, Beams, and Roofs
- Replies: 10
- Views: 8358
Re: Columns, Beams, and Roofs
[1] You can set a negative elevation to the level. [Elevation] This is how basements are made.
[2] What is actually a roof? You can make it in another program and import it into SH3D. And here you can rotate it and place it.
[2] What is actually a roof? You can make it in another program and import it into SH3D. And here you can rotate it and place it.
- Tue Apr 15, 2025 2:25 am
- Forum: Sweet Home 3D bar
- Topic: Sweet Home 3D people survey
- Replies: 12
- Views: 941673
Re: Sweet Home 3D people survey
<r>If it's still relevant.<br/>
<br/>
I use Sweet Home 3D to create games.
<LIST><s>[list]</s><LI><s>[*]</s><URL url="https://sweethome3d.com/support/forum/viewthread_thread,12288#57387"><s>[url=https://sweethome3d.com/support/forum/viewthread_thread,12288#57387]</s>The tennis court<e>[/url]</e ...
<br/>
I use Sweet Home 3D to create games.
<LIST><s>[list]</s><LI><s>[*]</s><URL url="https://sweethome3d.com/support/forum/viewthread_thread,12288#57387"><s>[url=https://sweethome3d.com/support/forum/viewthread_thread,12288#57387]</s>The tennis court<e>[/url]</e ...
- Tue Apr 15, 2025 2:14 am
- Forum: Gallery
- Topic: Tai chi [太極拳] (demo-scene)
- Replies: 1
- Views: 6957
Tai chi [太極拳] (demo-scene)
<r>I'm exploring the possibility of using Sweet Home 3D to create games.<br/>
<LIST type="decimal"><s>[list=1]</s><LI><s>[*]</s><B><s>[b]</s>Courtyard (pool) — “SwimmingPool”<e>[/b]</e></B> (<URL url="https://www.sweethome3d.com/blog/2014/09/04/how_to_design_a_swimming_pool.html"><s>[url=https ...
<LIST type="decimal"><s>[list=1]</s><LI><s>[*]</s><B><s>[b]</s>Courtyard (pool) — “SwimmingPool”<e>[/b]</e></B> (<URL url="https://www.sweethome3d.com/blog/2014/09/04/how_to_design_a_swimming_pool.html"><s>[url=https ...
- Wed May 03, 2023 1:31 pm
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11407
Re: Export to glTF format
<r>Maybe this will be of interest to someone here. Trying to make <URL url="https://godotforums.org/d/33978-new-addon-for-blocking-in-3d-levels"><s>[url=https://godotforums.org/d/33978-new-addon-for-blocking-in-3d-levels]</s>a constructor in the game engine to create buildings<e>[/url]</e></URL> and ...
- Wed Feb 08, 2023 9:21 pm
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11407
Re: Export to glTF format
glTF is, in fact, a new standard for transferring models between 3D modeling programs and game engines.
- Wed Feb 08, 2023 9:44 am
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11407
Re: Export to glTF format
<r>Huge thanks for the detailed answer!<br/>
<br/>
I am studying game development. I have Blender as my "standardization stage". First all models are loaded into it, and then into the game engine — <URL url="https://godotengine.org/"><s>[url=https://godotengine.org/]</s>Godot 4<e>[/url]</e></URL ...
<br/>
I am studying game development. I have Blender as my "standardization stage". First all models are loaded into it, and then into the game engine — <URL url="https://godotengine.org/"><s>[url=https://godotengine.org/]</s>Godot 4<e>[/url]</e></URL ...
- Tue Feb 07, 2023 8:43 am
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11407
Export to glTF format
<r>Greetings!<br/>
<br/>
Is it possible to add export to <URL url="https://www.khronos.org/gltf/"><s>[url=https://www.khronos.org/gltf/]</s>glTF format<e>[/url]</e></URL> ? If, in addition, the walls and furniture could be separated (would be in different groups — "Collections" in Blender) — that ...
<br/>
Is it possible to add export to <URL url="https://www.khronos.org/gltf/"><s>[url=https://www.khronos.org/gltf/]</s>glTF format<e>[/url]</e></URL> ? If, in addition, the walls and furniture could be separated (would be in different groups — "Collections" in Blender) — that ...