love struck Sweet Home 3D people survey

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SpaceMushrooms
Posts: 45
Joined: Wed Jul 24, 2024 3:13 pm
Country: Italy

Sweet Home 3D people survey

Post by SpaceMushrooms »

Hello Sweet Home 3D Community!

We’re working on enhancing Sweet Home 3D, and we would love to hear from you! Your feedback is invaluable to us in understanding how you use the software and identifying areas for improvement.
Please take a few minutes to complete our survey and share your thoughts with us.

👉 Survey Link: https://forms.gle/W5rdFBypjYH2hp8F8

Whether you’re a long-time user or just getting started, your input will help shape the future of Sweet Home 3D. Thank you for helping us make Sweet Home 3D even better!
VeroniQ
Posts: 886
Joined: Tue Mar 03, 2015 9:01 am
Country: France

Re: Sweet Home 3D people survey

Post by VeroniQ »

Hi SpaceMushrooms. No way to connect without a Google account?
Belvedere2022
Posts: 5
Joined: Sat Dec 03, 2022 4:40 pm
Country: Italy

Re: Sweet Home 3D people survey

Post by Belvedere2022 »

Agree, please say no to Google!

In general, I look forward to being able to integrate the drawing abilities of SH3D with help from models like https://huggingface.co/spaces/Qwen/QVQ-72B-preview

The workflow could be something like: interpret image(s) of the planimetria using AI, export XML data to SH3D for rendering and adding detail, modifications, export back to AI for bill of materials and costing.

Also, please consider new forum software, perhaps: https://github.com/discourse/discourse
bcreativefirm
Posts: 1
Joined: Sun Jan 05, 2025 3:02 pm
Country: KENYA

Re: Sweet Home 3D people survey

Post by bcreativefirm »

What new features do we look forward to for the year 2025. Can you mention afew.
MarioSambol
Posts: 89
Joined: Tue Jan 14, 2025 11:16 pm
Country: Croatia

Re: Sweet Home 3D people survey

Post by MarioSambol »

I generally think that users would be satisfied with the addition of the Pivot point and the coordinate system on the models. The possibility of basic object manipulations - move, scale, rotate, duplicate. All of this already works in SH3D it just needs to add a graphical representation, as I doubt most users even know about these capabilities as it is unintuitive to use. It should work in both 2D and 3D view.
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Keet
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Joined: Fri Apr 08, 2022 7:13 am
Country: Netherlands

Re: Sweet Home 3D people survey

Post by Keet »

I generally think that users would be satisfied with the addition of the Pivot point and the coordinate system on the models.
I don't think many users have this as a top priority for an update.
(Far more important is fixing the search function of the forum.)
The possibility of basic object manipulations - move, scale, rotate, duplicate. All of this already works in SH3D it just needs to add a graphical representation, as I doubt most users even know about these capabilities as it is unintuitive to use. It should work in both 2D and 3D view.
That is why the Advanced edit plugin is a must-have. It does exactly what you mentioned and more. I totally agree that it's functionality should be part of Sweet Home 3D without the need for the plugin.
Dodecagon.nl
1300+ 3D models, manuals, and projects
jonthiele
Posts: 7
Joined: Mon Sep 19, 2022 9:41 pm
Country: usa

Re: Sweet Home 3D people survey

Post by jonthiele »

Thank you for all the work you guys do to make this terrific product.
TwirlPearl
Posts: 1
Joined: Thu Apr 10, 2025 4:30 pm

Re: Sweet Home 3D people survey

Post by TwirlPearl »

I think it would be nice to have render furniture https://zolak.tech/studio features. That would be nice.
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Woodcat
Posts: 12
Joined: Sat Jan 28, 2023 6:46 am

Re: Sweet Home 3D people survey

Post by Woodcat »

If it's still relevant.

I use Sweet Home 3D to create games.
And it would be very convenient if there would be support for exporting to glTF.
MarkDavis
Posts: 1
Joined: Thu Jun 19, 2025 11:41 am
Country: Pakistan

Re: Sweet Home 3D people survey

Post by MarkDavis »

I've used Sweet Home 3D quite a bit, and while it’s great for furniture and layout, the people models feel a bit static. It’d be awesome to have more diverse and poseable characters—maybe importing animated models from other sources like Sketchfab or Blender could help bridge the gap.
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