Search found 7 matches
- Thu Apr 15, 2010 6:04 pm
- Forum: 3D problems
- Topic: same texture appears different after imported as OBJ
- Replies: 3
- Views: 8814
Re: same texture appears different after imported as OBJ
Good, thanks for the information. A bug is reported about this.
- Wed Apr 14, 2010 7:21 pm
- Forum: 3D problems
- Topic: same texture appears different after imported as OBJ
- Replies: 3
- Views: 8814
same texture appears different after imported as OBJ
<t>Hello,<br/>
<br/>
I'm desiging a two-levelled house with sh3d by importing second layer as OBJ on top of the first layer.<br/>
<br/>
But one annoying issue is, wall texture imported in OBJ file look differnt in 3D view, meaning even you align first-floor wall perfectly to another piece of ...
<br/>
I'm desiging a two-levelled house with sh3d by importing second layer as OBJ on top of the first layer.<br/>
<br/>
But one annoying issue is, wall texture imported in OBJ file look differnt in 3D view, meaning even you align first-floor wall perfectly to another piece of ...
- Sat Apr 10, 2010 12:04 pm
- Forum: Features use and tips
- Topic: Making (parts of) walls invisible
- Replies: 10
- Views: 28942
Re: Making (parts of) walls invisible
<t>@Hans: right, it works after "Door or window" option is selected.<br/>
<br/>
However, this still won't solve my original problem. My original problem is how to put two windows, which are vertically overlapping on the same wall. I tried one trick you mentioned, meaning export and then import a ...
<br/>
However, this still won't solve my original problem. My original problem is how to put two windows, which are vertically overlapping on the same wall. I tried one trick you mentioned, meaning export and then import a ...
- Sat Apr 10, 2010 11:47 am
- Forum: Developers
- Topic: Rotating objects on the X and Z axis
- Replies: 12
- Views: 21746
Re: Rotating objects on the X and Z axis
Hi guys, thanks for the hints. But I'm still lost. How or with what tool I can view and edit the modelRotation#key of the sh3f file? I need to create an angled roof (with box model), this solution should solve my problem once I know how. Thanks!
- Sat Apr 10, 2010 12:06 am
- Forum: Features use and tips
- Topic: Making (parts of) walls invisible
- Replies: 10
- Views: 28942
Re: Making (parts of) walls invisible
@Hans: Is this still supposed to work in version 2.3? Seems it doesn't work to me. I can move the object into a wall, but it won't create a transparent area. Did I do something incorrectly?
- Thu Apr 08, 2010 5:09 pm
- Forum: Developers
- Topic: Rotating objects on the X and Z axis
- Replies: 12
- Views: 21746
Re: Rotating objects on the X and Z axis
@Hans: indeed! This solved my problem nicely. Thanks!
- Wed Apr 07, 2010 9:02 pm
- Forum: Developers
- Topic: Rotating objects on the X and Z axis
- Replies: 12
- Views: 21746
Re: Rotating objects on the X and Z axis
Fully agree this feature is needed. Now I need to create an horizatal cylinder, but just can't. Or is there any way to create it?