Hallo MsVen,
thank You for this idea.
Yes - I had the same effect, too: when I try to put a photo (using it as a texture) into a "box-builded" frame, it seems to be impossible to give the exact frame-own size to the inputted texture. The texture becomes tiled, stretched ... as You say.
So - I will ...
Search found 5 matches
- Wed Jun 12, 2013 1:31 pm
- Forum: Features use and tips
- Topic: Own painting
- Replies: 4
- Views: 4731
- Tue Jun 04, 2013 9:58 pm
- Forum: Features use and tips
- Topic: Own painting
- Replies: 4
- Views: 4731
Re: Own painting
Hy Puybaret - hallo again,
it seems to be a fine way;
I will experiment with Your description [:)]
Thanks - an good night for today.
Robert
it seems to be a fine way;
I will experiment with Your description [:)]
Thanks - an good night for today.
Robert
- Tue Jun 04, 2013 9:48 pm
- Forum: Features use and tips
- Topic: 3D-view out of centre
- Replies: 2
- Views: 2800
Re: 3D-view out of centre
Hy Puybaret,
that´s what I was looking for - and it works [:)]
Thank You!
Robert
that´s what I was looking for - and it works [:)]
Thank You!
Robert
- Tue Jun 04, 2013 2:44 pm
- Forum: Features use and tips
- Topic: 3D-view out of centre
- Replies: 2
- Views: 2800
3D-view out of centre
Hallo Forum,
let me ask another question.
Is it possible to centre the 3d-view into the middle of the 3d-window, that window under the construction-window?
In my view it happens all the time (especially by rotating the view), that much of the left side is cutted by the display´s border.
Thank´s ...
let me ask another question.
Is it possible to centre the 3d-view into the middle of the 3d-window, that window under the construction-window?
In my view it happens all the time (especially by rotating the view), that much of the left side is cutted by the display´s border.
Thank´s ...
- Tue Jun 04, 2013 2:34 pm
- Forum: Features use and tips
- Topic: Own painting
- Replies: 4
- Views: 4731
Own painting
Hallo to the Forum,
SH3D works well and I had no great problems to "understand it".
Now I´m going to use a real existing painting for to hang it on a SD3D-wall. - And I find no way to manage this.
Do I first have to make a picture of it and use it as a texture (?) or how else is there a way ...
SH3D works well and I had no great problems to "understand it".
Now I´m going to use a real existing painting for to hang it on a SD3D-wall. - And I find no way to manage this.
Do I first have to make a picture of it and use it as a texture (?) or how else is there a way ...