Own painting

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Robert_Home
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Joined: Fri May 31, 2013 4:22 pm

Own painting

Post by Robert_Home »

Hallo to the Forum,
SH3D works well and I had no great problems to "understand it".

Now I´m going to use a real existing painting for to hang it on a SD3D-wall. - And I find no way to manage this.

Do I first have to make a picture of it and use it as a texture (?) or how else is there a way?

Would be glad, to hear, it can be done and how.

Thanks, bye, Robert
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Puybaret
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Re: Own painting

Post by Puybaret »

Add a box (found in Miscellaneous category) to your plan, make it thin and display its modification pane to change its texture. You'll see in the texture choice that it's possible to import a new image to be used as a texture.
Just ensure to limit the size in pixel of the image you'll import (512x512 max) to avoid losing too much performances.
Emmanuel Puybaret, Sweet Home 3D creator
Robert_Home
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Re: Own painting

Post by Robert_Home »

Hy Puybaret - hallo again,

it seems to be a fine way;
I will experiment with Your description [:)]

Thanks - an good night for today.

Robert
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MsVen
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Re: Own painting

Post by MsVen »

I hang pictures from the furniture library, then I modify the texture - changing just the photo in the model. I tried this on the televisions but my artwork was all stretched and the texture was tiled, however the picture frames from the library seem to be able to shrink the artwork to fit in the space and does not tile the image. Hope this helps.

As suggested by Emmanuel, I kept my artworks longest side below 512px.
Robert_Home
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Re: Own painting

Post by Robert_Home »

Hallo MsVen,

thank You for this idea.
Yes - I had the same effect, too: when I try to put a photo (using it as a texture) into a "box-builded" frame, it seems to be impossible to give the exact frame-own size to the inputted texture. The texture becomes tiled, stretched ... as You say.
So - I will try Your way.
Thank You, so long,
Robert
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