Search found 33 matches

by clanmills
Sun May 08, 2016 5:27 pm
Forum: Developers
Topic: Android Port of SweetHome3D
Replies: 7
Views: 48490

Re: Android Port of SweetHome3D

[:D] Only one word for this: AWESOME
http://clanmills.com/SH3D/SGx/
by clanmills
Thu Nov 19, 2015 6:25 am
Forum: Developers
Topic: Plug-in update
Replies: 6
Views: 9832

Re: Plug-in update

<r>I don't know if there's an 'official' way to deal with this. However when your plugin loads, your Action class object is run. At that time, I add a menu items to the "Tools" menu.<CODE><s>[code]</s>public class Action extends PluginAction
{
public Action()
{
putPropertyValue(Property.NAME ...
by clanmills
Sat Oct 24, 2015 8:39 pm
Forum: Developers
Topic: Procedure for submitting patches and testing on all platforms
Replies: 8
Views: 9437

Re: Procedure for submitting patches and testing on all platforms

<t>Sounds like I'm not needed and that fine. I get the glow of offering without having to do anything!<br/>
<br/>
You know I always like to agree with you, Emmanuel. Parallels has a video option for most VMs "Enable retina resolution". When I've tried that, I've been astonished. There's no scaling ...
by clanmills
Sat Oct 24, 2015 11:37 am
Forum: Developers
Topic: Procedure for submitting patches and testing on all platforms
Replies: 8
Views: 9437

Re: Procedure for submitting patches and testing on all platforms

I can test for your patches on my 2013 MacBook Pro 2560x1600 display. It has virtual machines running Windows7 and Ubuntu 15.04. [email protected]
by clanmills
Wed Aug 12, 2015 10:28 am
Forum: Developers
Topic: Add folder to compile using ant and build.xml
Replies: 3
Views: 7076

Re: Add folder to compile using ant and build.xml

<t>My project (ToWebPlugin.jar) uses two libraries which are not part of SH3D. They are json-simple-1.1.1.jar and ST-4.0.8.jar. I've added them in Eclipse and everything is good for running/debugging from Eclipse.<br/>
<br/>
To get ToWebPlugin.jar to "see" the libraries for json-simple and ST at run ...
by clanmills
Sun May 24, 2015 12:42 pm
Forum: Wishlist
Topic: Port SH3D to Android
Replies: 15
Views: 32081

Re: Port SH3D to Android

<r>I've just realised that the URL above is wrong (as reported by Hans).<br/>
<br/>
Here are the images of my home remodelling project from May last year: <URL url="http://clanmills.com/2014/SG20152/">http://clanmills.com/2014/SG20152/</URL> And the current project plan (construction starts June 1 ...
by clanmills
Sun May 24, 2015 9:45 am
Forum: Wishlist
Topic: Port SH3D to Android
Replies: 15
Views: 32081

Re: Port SH3D to Android

<t>Alex: I wish you luck with this, however I'm not confident that you're going to find the pot of gold at the end of the rainbow.<br/>
<br/>
Let me explain why I believe you'll be disappointed. I worked in CAD for 10 years. 1981-1991. During those days, the IGDS "cross-platform" CAD format emerged ...
by clanmills
Fri May 22, 2015 9:11 pm
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16229

Re: How can the floor be inside the top of the lower level?

Ah, that's wonderful Bert. You're a much better draftsman than I am. Beautiful drawing. And thanks for sharing your solution. The spirit of open-source is to share intellectual property. Your explanation, drawing and .sh3d will help another user.
by clanmills
Fri May 22, 2015 7:35 am
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16229

Re: How can the floor be inside the top of the lower level?

<r>I think I'm in agreement with Hans about the 5 levels. However I haven't quite understood what Level 0 and Level 1 are in Bert's sketch. Here's my latest effort:<IMG src="http://clanmills.com/files/Section3.png"><s>[img]</s><URL url="http://clanmills.com/files/Section3.png">http://clanmills.com ...
by clanmills
Thu May 21, 2015 11:15 pm
Forum: Features use and tips
Topic: How can the floor be inside the top of the lower level?
Replies: 11
Views: 16229

Re: How can the floor be inside the top of the lower level?

<r>I've just thought of another interpretation of your question. The wall is on the ground and the slab is "suspended" 4 inches above ground level. I would model that with a wall from "Ground" for whatever height. I would have have a two levels "Gound" and "Ground Floor". You'll end up with a ...