Search found 15 matches

by califdon
Sun Dec 20, 2009 7:09 pm
Forum: Features use and tips
Topic: Transparent (glass) furniture??
Replies: 10
Views: 34274

Re: Transparent (glass) furniture??

Yes, thanks! That's very helpful.
by califdon
Sun Dec 20, 2009 12:33 am
Forum: Features use and tips
Topic: Transparent (glass) furniture??
Replies: 10
Views: 34274

Re: Transparent (glass) furniture??

Puybaret: "A MTL file defines a set of materials i.e. colors with various parameters described in MTL specifications."

I would love to see those specs, but I've been trying that link for several days and it doesn't seem to ever load a page, although the UWA.edu.au site is running. I also wasn't ...
by califdon
Wed Dec 02, 2009 9:24 pm
Forum: Features use and tips
Topic: Transparent (glass) furniture??
Replies: 10
Views: 34274

Re: Transparent (glass) furniture??

Eureka! Yes, now I have determined that I can edit either the .mtl file as you described above, or the .obj file, using a standard texture called glasstransparent. I ended up doing the latter, producing a great pair of shower doors for my tub! It would be nice to have the transparency be carried ...
by califdon
Wed Dec 02, 2009 6:27 pm
Forum: Features use and tips
Topic: Transparent (glass) furniture??
Replies: 10
Views: 34274

Re: Transparent (glass) furniture??

Fantastic! I will experiment with this. If I manage to understand this and make it work, I will indeed suggest to AOI that it would be a very desirable feature for their export capability.
by califdon
Wed Dec 02, 2009 3:17 am
Forum: Features use and tips
Topic: Transparent (glass) furniture??
Replies: 10
Views: 34274

Transparent (glass) furniture??

I have been trying to import glass sliding shower doors for a bathtub, but unsuccessful in getting the glass to be transparent. After a lot of attempts and help from the AoI forum, I'm able to get the effect that I want in the rendering within AoI, but when I export as .obj/.mtl files and import as ...
by califdon
Sun Nov 29, 2009 2:20 am
Forum: Wishlist
Topic: SW3D Viewer
Replies: 3
Views: 6450

SW3D Viewer

Are there plans to upgrade the viewer? As I'm sure you know, there are several weaknesses that make it quite difficult to navigate. Thanks for tipping me off to the Shift key to slow down the motion, but what about features like direct moving of point of view, or being able to shift from overhead ...
by califdon
Thu Nov 26, 2009 12:04 am
Forum: Features use and tips
Topic: Picture objects with untiled texture
Replies: 12
Views: 16393

Re: Picture objects with untiled texture

Thanks for the tip! Have an enjoyable Thanksgiving (assuming you're in USA/Canada--if not, have a great day, anyway!).
by califdon
Wed Nov 25, 2009 6:48 pm
Forum: Features use and tips
Topic: Picture objects with untiled texture
Replies: 12
Views: 16393

Re: Picture objects with untiled texture

Wow! I actually got it to work! I would never have figured it out by myself. Many, many thanks! It took a little more than what you described, but you got me into the right parts of the controls and gave me some insight into what governs these things.

And that's nice work, pencilart.

How do you ...
by califdon
Wed Nov 25, 2009 1:01 am
Forum: Features use and tips
Topic: Picture objects with untiled texture
Replies: 12
Views: 16393

Re: Picture objects with untiled texture

Thanks so much for your attention, Emmanuel! I'm having difficulty using Blender, which is why I decided to use ArtOfIllusion a few weeks ago. It does appear that the models that import improperly into SH3D are also incorrect in Blender, though, so that suggests that I'm doing something wrong in ...
by califdon
Tue Nov 24, 2009 7:13 am
Forum: Features use and tips
Topic: Picture objects with untiled texture
Replies: 12
Views: 16393

Re: Picture objects with untiled texture

I have made some progress. By UNchecking the Scale Texture To Object option and then experimenting with the X and Y Scale dimensions above, in the Texture Mapping dialog, I have been able to get several models to work, but it's extremely time consuming. I would have thought that the Scale Texture To ...