Search found 15 matches
- Sun Dec 20, 2009 7:09 pm
- Forum: Features use and tips
- Topic: Transparent (glass) furniture??
- Replies: 10
- Views: 34274
Re: Transparent (glass) furniture??
Yes, thanks! That's very helpful.
- Sun Dec 20, 2009 12:33 am
- Forum: Features use and tips
- Topic: Transparent (glass) furniture??
- Replies: 10
- Views: 34274
Re: Transparent (glass) furniture??
Puybaret: "A MTL file defines a set of materials i.e. colors with various parameters described in MTL specifications."
I would love to see those specs, but I've been trying that link for several days and it doesn't seem to ever load a page, although the UWA.edu.au site is running. I also wasn't ...
I would love to see those specs, but I've been trying that link for several days and it doesn't seem to ever load a page, although the UWA.edu.au site is running. I also wasn't ...
- Wed Dec 02, 2009 9:24 pm
- Forum: Features use and tips
- Topic: Transparent (glass) furniture??
- Replies: 10
- Views: 34274
Re: Transparent (glass) furniture??
Eureka! Yes, now I have determined that I can edit either the .mtl file as you described above, or the .obj file, using a standard texture called glasstransparent. I ended up doing the latter, producing a great pair of shower doors for my tub! It would be nice to have the transparency be carried ...
- Wed Dec 02, 2009 6:27 pm
- Forum: Features use and tips
- Topic: Transparent (glass) furniture??
- Replies: 10
- Views: 34274
Re: Transparent (glass) furniture??
Fantastic! I will experiment with this. If I manage to understand this and make it work, I will indeed suggest to AOI that it would be a very desirable feature for their export capability.
- Wed Dec 02, 2009 3:17 am
- Forum: Features use and tips
- Topic: Transparent (glass) furniture??
- Replies: 10
- Views: 34274
Transparent (glass) furniture??
I have been trying to import glass sliding shower doors for a bathtub, but unsuccessful in getting the glass to be transparent. After a lot of attempts and help from the AoI forum, I'm able to get the effect that I want in the rendering within AoI, but when I export as .obj/.mtl files and import as ...
- Sun Nov 29, 2009 2:20 am
- Forum: Wishlist
- Topic: SW3D Viewer
- Replies: 3
- Views: 6450
SW3D Viewer
Are there plans to upgrade the viewer? As I'm sure you know, there are several weaknesses that make it quite difficult to navigate. Thanks for tipping me off to the Shift key to slow down the motion, but what about features like direct moving of point of view, or being able to shift from overhead ...
- Thu Nov 26, 2009 12:04 am
- Forum: Features use and tips
- Topic: Picture objects with untiled texture
- Replies: 12
- Views: 16393
Re: Picture objects with untiled texture
Thanks for the tip! Have an enjoyable Thanksgiving (assuming you're in USA/Canada--if not, have a great day, anyway!).
- Wed Nov 25, 2009 6:48 pm
- Forum: Features use and tips
- Topic: Picture objects with untiled texture
- Replies: 12
- Views: 16393
Re: Picture objects with untiled texture
Wow! I actually got it to work! I would never have figured it out by myself. Many, many thanks! It took a little more than what you described, but you got me into the right parts of the controls and gave me some insight into what governs these things.
And that's nice work, pencilart.
How do you ...
And that's nice work, pencilart.
How do you ...
- Wed Nov 25, 2009 1:01 am
- Forum: Features use and tips
- Topic: Picture objects with untiled texture
- Replies: 12
- Views: 16393
Re: Picture objects with untiled texture
Thanks so much for your attention, Emmanuel! I'm having difficulty using Blender, which is why I decided to use ArtOfIllusion a few weeks ago. It does appear that the models that import improperly into SH3D are also incorrect in Blender, though, so that suggests that I'm doing something wrong in ...
- Tue Nov 24, 2009 7:13 am
- Forum: Features use and tips
- Topic: Picture objects with untiled texture
- Replies: 12
- Views: 16393
Re: Picture objects with untiled texture
I have made some progress. By UNchecking the Scale Texture To Object option and then experimenting with the X and Y Scale dimensions above, in the Texture Mapping dialog, I have been able to get several models to work, but it's extremely time consuming. I would have thought that the Scale Texture To ...