Would it be possible to have a renderer that renders a cartoon/cell shader style to look soemwhat like the SH3D logo, with black contour lines and cell shaded areas?
Such as:
http://www.sweethome3d.com/blog/images/5.2/SweetHome3DIcon512x512.png
http://www.sweethome3d.com/blog/images/5.2 ...
Search found 9 matches
- Tue May 28, 2019 9:07 pm
- Forum: Wishlist
- Topic: cartoon like / cell shader like render?
- Replies: 3
- Views: 6233
- Tue May 28, 2019 8:35 pm
- Forum: Features use and tips
- Topic: items jump on top of structure when moving them
- Replies: 2
- Views: 3164
items jump on top of structure when moving them
Hello,
I have this tunnel structure from someone here on the forum, so it's not a collection item. When I move the green box the slightest bit on the floor plan, it jumps to the top of the tunnel. Every time I move it I have to set "height above ground" to 0 again. It seems the tunnel's bottom does ...
I have this tunnel structure from someone here on the forum, so it's not a collection item. When I move the green box the slightest bit on the floor plan, it jumps to the top of the tunnel. Every time I move it I have to set "height above ground" to 0 again. It seems the tunnel's bottom does ...
- Sun May 26, 2019 4:59 pm
- Forum: Features use and tips
- Topic: 2-dimensional standup with alpha?
- Replies: 1
- Views: 2472
Re: 2-dimensional standup with alpha?
Never mind, found it, put the texture on Materials:Front instead of on the object in total.
I cannot seem to edit my post however, else I'd mark it fixed.
I cannot seem to edit my post however, else I'd mark it fixed.
- Sun May 26, 2019 4:55 pm
- Forum: Features use and tips
- Topic: 2-dimensional standup with alpha?
- Replies: 1
- Views: 2472
2-dimensional standup with alpha?
Hi,
I'd like to have a 2D standup with an imported texture.
Say a person (knocked out with surrounding alpha) in a 3D scene.
I imported the PNG texture alright and put it on a "box" item I sized up to 200x100x1 cm.
So far, so good, but: the box has the texture on all sides, I only want it on ...
I'd like to have a 2D standup with an imported texture.
Say a person (knocked out with surrounding alpha) in a 3D scene.
I imported the PNG texture alright and put it on a "box" item I sized up to 200x100x1 cm.
So far, so good, but: the box has the texture on all sides, I only want it on ...
- Fri May 03, 2019 12:15 am
- Forum: Features use and tips
- Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
- Replies: 8
- Views: 2885
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Ok, I know what I've been doing wrong, I changed the overall object's textures instead of materials.
Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
- Thu May 02, 2019 11:59 pm
- Forum: Features use and tips
- Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
- Replies: 8
- Views: 2885
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
VeroniQ, this is *exactly* what I want to do - I'd appreciate some insight.
- Wed May 01, 2019 10:38 pm
- Forum: Features use and tips
- Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
- Replies: 8
- Views: 2885
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thread necromancy!
Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
- Wed May 01, 2019 9:59 pm
- Forum: Installation
- Topic: SH3D 6.1.2 on Ubuntu 18.04 : crash unless calling SweetHome3D-Java3D-1_5_2
- Replies: 1
- Views: 6182
SH3D 6.1.2 on Ubuntu 18.04 : crash unless calling SweetHome3D-Java3D-1_5_2
Was about to report a bug, but got it working just now by calling the other starter script SweetHome3D-Java3D-1_5_2 instead of just SweetHome3D.
What's the difference?
What's the difference?
- Sun Dec 16, 2018 10:56 pm
- Forum: Features use and tips
- Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
- Replies: 8
- Views: 2885
brick tunnel like old catacombs, sewer tunnels.. possible?
Not exactly what SH3D was designed for I guess, but doable?