Search found 9 matches

by pixelflub
Tue May 28, 2019 9:07 pm
Forum: Wishlist
Topic: cartoon like / cell shader like render?
Replies: 3
Views: 6233

cartoon like / cell shader like render?

Would it be possible to have a renderer that renders a cartoon/cell shader style to look soemwhat like the SH3D logo, with black contour lines and cell shaded areas?

Such as:

http://www.sweethome3d.com/blog/images/5.2/SweetHome3DIcon512x512.png

http://www.sweethome3d.com/blog/images/5.2 ...
by pixelflub
Tue May 28, 2019 8:35 pm
Forum: Features use and tips
Topic: items jump on top of structure when moving them
Replies: 2
Views: 3164

items jump on top of structure when moving them

Hello,

I have this tunnel structure from someone here on the forum, so it's not a collection item. When I move the green box the slightest bit on the floor plan, it jumps to the top of the tunnel. Every time I move it I have to set "height above ground" to 0 again. It seems the tunnel's bottom does ...
by pixelflub
Sun May 26, 2019 4:59 pm
Forum: Features use and tips
Topic: 2-dimensional standup with alpha?
Replies: 1
Views: 2472

Re: 2-dimensional standup with alpha?

Never mind, found it, put the texture on Materials:Front instead of on the object in total.
I cannot seem to edit my post however, else I'd mark it fixed.
by pixelflub
Sun May 26, 2019 4:55 pm
Forum: Features use and tips
Topic: 2-dimensional standup with alpha?
Replies: 1
Views: 2472

2-dimensional standup with alpha?

Hi,

I'd like to have a 2D standup with an imported texture.

Say a person (knocked out with surrounding alpha) in a 3D scene.

I imported the PNG texture alright and put it on a "box" item I sized up to 200x100x1 cm.

So far, so good, but: the box has the texture on all sides, I only want it on ...
by pixelflub
Fri May 03, 2019 12:15 am
Forum: Features use and tips
Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
Replies: 8
Views: 2885

Re: brick tunnel like old catacombs, sewer tunnels.. possible?

Ok, I know what I've been doing wrong, I changed the overall object's textures instead of materials.

Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
by pixelflub
Thu May 02, 2019 11:59 pm
Forum: Features use and tips
Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
Replies: 8
Views: 2885

Re: brick tunnel like old catacombs, sewer tunnels.. possible?

VeroniQ, this is *exactly* what I want to do - I'd appreciate some insight.
by pixelflub
Wed May 01, 2019 10:38 pm
Forum: Features use and tips
Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
Replies: 8
Views: 2885

Re: brick tunnel like old catacombs, sewer tunnels.. possible?

Thread necromancy!

Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
by pixelflub
Wed May 01, 2019 9:59 pm
Forum: Installation
Topic: SH3D 6.1.2 on Ubuntu 18.04 : crash unless calling SweetHome3D-Java3D-1_5_2
Replies: 1
Views: 6182

SH3D 6.1.2 on Ubuntu 18.04 : crash unless calling SweetHome3D-Java3D-1_5_2

Was about to report a bug, but got it working just now by calling the other starter script SweetHome3D-Java3D-1_5_2 instead of just SweetHome3D.

What's the difference?
by pixelflub
Sun Dec 16, 2018 10:56 pm
Forum: Features use and tips
Topic: brick tunnel like old catacombs, sewer tunnels.. possible?
Replies: 8
Views: 2885

brick tunnel like old catacombs, sewer tunnels.. possible?

Not exactly what SH3D was designed for I guess, but doable?