brick tunnel like old catacombs, sewer tunnels.. possible?
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brick tunnel like old catacombs, sewer tunnels.. possible?
Not exactly what SH3D was designed for I guess, but doable?
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
A simple straight tunnel could be made with a curved wall which you export, import. However... curves and intersections may pose problems.
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thread necromancy!
Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Take a look here ...
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thanks for your file, Hansmex! I have changed some textures and sizes. Is this image a little "necromancy", Pixelflub?


Re: brick tunnel like old catacombs, sewer tunnels.. possible?
VeroniQ, this is *exactly* what I want to do - I'd appreciate some insight.
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Ok, I know what I've been doing wrong, I changed the overall object's textures instead of materials.
Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
I never use Blender, only SH3D.
How to generate your models? I don't know. That depends on the kind of models you need.
H
How to generate your models? I don't know. That depends on the kind of models you need.
H
Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thank you!
Here is the file (model down by Hansmex + textures and lights).
VeroniQ, this is *exactly* what I want to do - I'd appreciate some insight.
Here is the file (model down by Hansmex + textures and lights).
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