Rendering Threads
This topic has been viewed 2742 times and has 4 replies
Rendering Threads
On my Linux box, it looks like the image renderer is using 8 threads. Is there a way to adjust that value up/down?
Re: Rendering Threads
Not from the user interface. Otherwise, by program, you could add the row
in the render method of com.eteks.sweethome3d.j3d.PhotoRenderer class.
Code: Select all
this.sunflow.parameter("threads", [i]numberOfThreads[/i]);Emmanuel Puybaret, Sweet Home 3D creator
Re: Rendering Threads
Not sure how to rebuild the source on Linux ... maybe this can be a feature request for the PhotoRenderer in a future release?
Re: Rendering Threads
Why not using the full power of the processor would be useful?
Emmanuel Puybaret, Sweet Home 3D creator
Re: Rendering Threads
I noticed yesterday that my machine was totally swamped with java processes while doing photo rendering. Sometimes I want to do other tasks concurrently, so changing the number of render threads would be useful.
I didn't look at the code that closely, but does the photoRenderer automatically create a render thread for each processor on the system? So if I had a 16-processor machine, it would generate 16 render threads?
I didn't look at the code that closely, but does the photoRenderer automatically create a render thread for each processor on the system? So if I had a 16-processor machine, it would generate 16 render threads?
Who is online
Users browsing this forum: No registered users and 1 guest