Hello,
program works excellent, I only have one problem.
One day I created a single photo at 15:00 (2014-01-04).
Since that day all pictures I create with "Create photos at points of view" are done at 2014-01-04 15:00 (can be seen by the direction of the sunlight)
This does not change if I change the time in the single photo dialog.
Where is the datetime for the "Create photos at points of view" dialog stored?
Is there a possibility to set this information?
best regards
Josef
SweetHome3D v4.1 under Linux/Gentoo (tested also v4.2 portable)
time of day in "Create photos at points of view"
This topic has been viewed 4454 times and has 2 replies
Re: time of day in "Create photos at points of view"
Hi
I found the reason for the behavior.
The date and time is stored in the camera position.
So I have to create new ones.
Is there a way to modify camera positions?
If not I will add this to the wish list.
Or maybe a better way would be to add a date/time to the multi-photo-dialog.
best regards
Josef
I found the reason for the behavior.
The date and time is stored in the camera position.
So I have to create new ones.
Is there a way to modify camera positions?
If not I will add this to the wish list.
Or maybe a better way would be to add a date/time to the multi-photo-dialog.
best regards
Josef
Re: time of day in "Create photos at points of view"
The only way you can modify camera positions is by calling them up, making the desired changes and then saving them with the same name. I don't feel limited in any way.
I had a different problem with stored camera positions after moving my appartment to the proper level, I found out that all camera positions have been stored in the base level were I started with SH3D.
Some simple math (room height + floor thickness x level) added to the camera height moved the camera to the proper position on the new level. Saved it with the same name and done (it is to be noted that the camera height is now again relative to the level, not the ground).
I had a different problem with stored camera positions after moving my appartment to the proper level, I found out that all camera positions have been stored in the base level were I started with SH3D.
Some simple math (room height + floor thickness x level) added to the camera height moved the camera to the proper position on the new level. Saved it with the same name and done (it is to be noted that the camera height is now again relative to the level, not the ground).
Who is online
Users browsing this forum: No registered users and 2 guests