Hi,
Here I am again, trying to import a .dae-file as a door, so that the feature would pierce the wall and leave the space inside itself empty.
And... it just won't work out [:(]
I tried different files using approximately the same form, and I'm guessing it's all about lines that aren't straight: I'm trying to import an Arabic door as a "normal" door, and maybe the 3D-simulator can't cope with curved lines as doors?
Here is the file I want to use :
http://www.partage-facile.com/QMH7XBQ9Y ... e.dae.html
And... while I'm at it: importing files using names that include spaces or any kind of non-letter-signs fails invariably - I've had this problem for a couple of months now, but haven't had it before. Did I miss something?
Door that won't pierce the wall...?
This topic has been viewed 2926 times and has 2 replies
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truffe2miel
- Posts: 15
- Joined: Thu Jan 10, 2013 9:00 am
- Country: Paris, France
Re: Door that won't pierce the wall...?
Since version 4.2, Sweet Home 3D supports non rectangular shapes for doors and windows, and the shape of the hole in a wall is guessed from the contour of the door. If you want your door to work correctly without trying to find out its SVG shape, simply add a small threshold (pas de porte in French) at its bottom to close it.
It's a known regression that will be fixed in the next version.importing files using names that include spaces or any kind of non-letter-signs fails invariably - I've had this problem for a couple of months now, but haven't had it before. Did I miss something?
Emmanuel Puybaret, Sweet Home 3D creator
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truffe2miel
- Posts: 15
- Joined: Thu Jan 10, 2013 9:00 am
- Country: Paris, France
Re: Door that won't pierce the wall...?
I did, it worked fine - once again, you saved my day with one sentence.If you want your door to work correctly without trying to find out its SVG shape, simply add a small threshold (pas de porte in French) at its bottom to close it.
[:x]
Oh. Well. Ahem.it's a known regression that will be fixed in the next version.
Thanks [:D]
(waiting with a hand glued to the mouse to download the next version).
By the way, I've got an enormous list of objects (over 2.000) and SW manages it just fine!
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