I've been using SW for some time now, and still think it's even better than some expensive softwares... It can do almost anything one might think of
I'm only out of my depth when it comes to roof windows... Does anyone knows how to explain SW that a window is to be put on a non-vertical wall (roof), or that an object that is not a window should pierce the wall?
Until now, a wall can be only vertical and Sweet Home 3D doesn't know anything about roofs (even if it can handle ceilings).
So, only workarounds are possible. One could be to transform a wall with a window as a roof part with a window:
- draw a wall at the same size as the roof part you want
- place a window in the wall (for example the fixed window)
- eventually change the textures of the wall
- select the wall and the window(s)
- choose 3D view > Export to OBJ format menu item to save the selection in an OBJ file
- import the exported OBJ file, and rotate it if needed at the second step of the furniture import wizard.
I've been using SW for some time now, and still think it's even better than some expensive softwares... It can do almost anything one might think of
I'm only out of my depth when it comes to roof windows... Does anyone knows how to explain SW that a window is to be put on a non-vertical wall (roof), or that an object that is not a window should pierce the wall?
Hmmm? [:(]
I have used this wounderful program for one month now and I think I have found an other simple workaround for the roof-problem:
I only use triangle - windows with the special width of the roof and the breakwall texture and that's the results:
Sorry for my english, but my nativ language is german.